Growing Trees

brashandplucky.com

202 points by ibobev 5 days ago


Waterluvian - 2 days ago

This is amazing. Now I'm imagining the ability to simulate less-than-ideal conditions for tree growth. Placing the tree next to a building or on a hill or culling branches at certain stages in its life to see what happens next, etc.

I think my overall thought is: we see plenty of nice looking trees in games and graphics. What about authentically degenerate trees?

abrookewood - 2 days ago

Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."

I would never have thought to generate tree shapes by simulating real life

levicanskij - 2 days ago

Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.

perfsakuya - 2 days ago

The algorithm is cool and the article is pleasing to read.

oniony - 2 days ago

This makes me realise that the amount of wind affects the number of viable leaves.

swazzy - 2 days ago

oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/

yxhuvud - 2 days ago

The generated trees look absolutely amazing. Adjusting the process for different lighting situations seems straightforward too - freestanding trees look different from those in woods.

efromvt - 2 days ago

This is super cool! Been looking into procedural tree generation for a project and that paper is a great starting point.

eluded-xyz - 2 days ago

Show me a smoothly animated demo of growth from a bud! It would look incredible

cvanelteren - 2 days ago

Oh hell yeah, a topic like this was on my bucket list for a while.

swiftcoder - 2 days ago

Very nice overview of procedural tree generation!

camidagreat1 - 2 days ago

This is beautiful! Thank you for sharing!

pixelpoet - 2 days ago

Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.

Syper - 2 days ago

Could foresters use this?

bbor - a day ago

This is one of my favorite topics recently — a bit of a guilty pleasure. Please share other procedural flora growth if you know of examples!

I’ve found it’s a lot, lot harder than I expected, though I’m targeting aroids (monstera, philodendron, pothos, anthurium, etc) rather than trees, which adds the tricky requirement to get the leaves to unfurl naturally from their petioles. Not quite completely discouraged yet though, sadly!

busssard - 2 days ago

now i am wondering if that would correctly imitate crown shyness etc. When several trees grow close to each other