Wine ported to OpenBSD

marc.info

452 points by iamnothere 8 hours ago


haunter - 7 hours ago

Gameplay videos

Disco Elysium https://video.gamerstavern.online/w/qYjXr8dBauynzvEquJ7cP4

Hollow Knight https://video.gamerstavern.online/w/8tjjFRDtGJQZwxfE4ojVoC

Prey 2017 https://video.gamerstavern.online/w/vNxVThRcpijbT9FAQPcKdz

Death Stranding https://video.gamerstavern.online/w/rzz2TLCxcmneHsydukAFLU

Witcher 3 Remastered https://video.gamerstavern.online/w/oZcTRKL5JMiU4M4FqGKcNH

According to the reddit post:

AMD Ryzen 9 9900X, 16GB RAM, AMD Radeon RX 9070

t-3 - 6 hours ago

https://marc.info/?l=openbsd-ports&m=179241414029592

> I doubt much will be merged upstream. Many updates we have can technically run on other OSes (%gs stubs won't be built on Linux because %gs is correctly set, SIGUSR1 will work but less optimally, etc). However I picked an approach where everything that is done for OpenBSD is just marked as OpenBSD only. I did that purely to simplify my life while I was working on it and clearly mark the changes.

> When I was talking to Wine maintainers a month ago, they were hesitant to accept even patching Wine so it compiles for OpenBSD, mostly because it's another OS they will have to support and keep operational, while the %gs stub fix is something they definitely cannot take upstream. They are very hesitant to take anything that is changing the "emulated" application code.

RunSet - 7 hours ago

Especially welcome news now that OpenBSD is shaping up to be a refuge from slopcode.

https://marc.info/?l=openbsd-tech&m=177411620801633&w=2