With most information hidden, the game Stratego had stumped AI until now

arstechnica.com

44 points by PaulHoule 5 hours ago


https://www.nature.com/articles/s41586-026-11036-y

https://arxiv.org/abs/2511.07312

dmurray - 3 minutes ago

Oh no! Stratego had been on my mind as something we just hadn't tried hard enough to make a winning bot for, including the DeepMind effort from 2022. I was planning to make the first one.

I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before.

smokel - 6 minutes ago

This approach also works for Hanabi, which is a very interesting game. You can't see your own cards, but the other players can. I bought the game because someone on a reinforcement learning podcast [2] mentioned it, and actually played it multiple times.

[1] https://en.wikipedia.org/wiki/Hanabi_(card_game)

[2] https://www.talkrl.com/episodes/jakob-foerster

gritzko - 4 minutes ago

I recall playing this game as a preschooler. It was mostly psychology and bluff. Very interesting.

smokel - 14 minutes ago

This puts the earlier "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning", 2022 [1] in some perspective. Apparently the "mastering" in 2022 wasn't quite there yet. Four years later, the new approach seems to actually be better than humans.

[1] https://arxiv.org/abs/2206.15378

osti - 16 minutes ago

Wait, wasn't there that strong stratego bot that came out from deepmind in 2022?

bananaflag - 22 minutes ago

So cute, like some news story from 2019.