No Man's Sky Cosmos

nomanssky.com

373 points by Limb 17 hours ago


helle253 - 17 hours ago

It's amazing how, every time i come back to NMS, the whole thing feels like... nothing.

It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game

uzish - 16 hours ago

I think facts would be helpful for this discussion:

1. Total Revenue - ~$500m-$700m

2. Copies Sold - ~15-20m

3. Steam Review Score: 84.36%

4. 40 Free Major Updates

I don't know where the negative comments are coming from. Maybe players who played early.

NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return.

This is a story to be celebrated.

big-chungus4 - 16 hours ago

What are people on about, there is tons to do in NMS, tons of missions, expeditions, build bases, build a corvet, hunt rate parts, ships, rifles, creatures, manage a settlement, automate crafting chains, find a lucrative trading route, and this new update apps even more things. I'd never consider NMS anything close to empty, there is so much variety in the content

john_strinlai - 16 hours ago

at the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there. (i will reward the effort by purchasing their next game on day 1, sight unseen.)

i also happen to enjoy the game itself.