New type of dice guarantees no tie when deciding who goes first

cbc.ca

48 points by colinprince 2 days ago


throw0101a - an hour ago

This Wikipedia article goes over things:

* https://en.wikipedia.org/wiki/Go_First_Dice

As well as the pages of the project:

* http://gofirstdice.ericharshbarger.org/

A physical example of dice (USD 35):

* https://www.mathartfun.com/thedicelab.com/GFD5.html

* https://www.youtube.com/shorts/yMtTqiAhol8

* UK store: https://mathsgear.co.uk/collections/dice/products/go-first-d...

In addition to the above 5-player go first, they also have 4- and 3-player go first:

* https://www.mathartfun.com/dSpecial.html

tzs - an hour ago

Interesting. For 3 players this set of 3 6-sided dice would work:

  #1: 1 2 3 4 17 18
  #2: 5 6 7 14 15 16
  #3: 8 9 10 11 12 13
But if you had those 3 dice but only 2 players you could not just have each player grab one of them and roll. If one of them happened to grab #1 they would only win 1/3 of the time instead of the desired 1/2.

With 2 players they would have to use just #2 and #3.

That's because the way I came up with those numbers is as follows.

1. Number the players 1, 2, and 3. We want #1 to win exactly 1/3 of the time. We could do that by given them a 3-sided die 1 1 H1, where all the numbers on the other dice are lower than H1 and higher than 1.

2. In the cases where #1 rolls 1, we want #2 to win half the time. Give them a 2-sided die 2 H2 where the remaining die has all numbers between 2 and H2.

3. Assuming the remain die is also 2-sided we will need a total of 6 different numbers. Using 1-6 our set of dice is (1 1 6), (2 5), (3 4).

4. Most people would probably prefer that they all have the same number of sides instead of 3, 2, 2. LCM of those is 6, so double the 3-sided and triple the two 2-sided: (1 1 1 1 6 6), (2 2 2 5 5 5), (3 3 3 4 4 4).

5. People might object to having the same number more than once on a die. We have 18 total sides so lets renumber from 1-18. Our 4 1s become 1-4, our 3 2s become 5-7, and so on, given the set of 3 6-sided dice at the start.

It seems pretty clear that this generalizes to more than 3 players, with the more players the more sides the dice will have. But all of those suffer from that annoyance of needed to exclude specific dice when you are trying to decide the starting order for less than the maximum number of players.

Do the dice in the article avoid that annoyance? I have no idea how I would go about making something like that.

Also note that my dice only determine who goes first. It would be really nice if they could be used to determine complete order. Mine fail for that because #1 is always either the highest or the lowest.

It would be possible to use #1s number on a losing roll to give their place: 1 2 means they go second and 3 4 they go third. You could even print something on the dice saying that, but I think most people would find it more elegant if it was a simple highest goes first, second highest second, and so on.

Do the dice in the article do that, or are they also just solving the who goes first problem?

bmenrigh - 14 minutes ago

The big open question is whether a set of 5 (permutation fair) 30-sided dice exists.

I’ve been working on that on and off since 2012. I picked it up again about a month ago and have made dramatic speed improvements to my search, but exhausting the whole space I’m searching will still take my computer an estimated 70 years.

archargelod - an hour ago

Can somebody explain why not just make a die with 5! sides, and roll it once to decide the order? With each side having a unique order printed e.g. 12345 -> 12354 -> ...

Especially, that 120-sided dice are already invented and commercially available.

selcuka - 2 hours ago

So it was more of a physical problem rather than a mathematical one [1]:

> Harshbarger says he and his colleagues always knew the dice were mathematically possible.

> The mystery was whether that mathematical solution could be translated into the physical geometry of a die — something that could actually be manufactured and rolled.

> “I knew there was a solution with something crazy like 1,440 sides for each die,” he said. “That's not makeable.”

[1] https://www.cbc.ca/radio/asithappens/dice-mystery-board-game...

e12e - an hour ago

I think it's more about guaranteeing the whole sequence, rather than who goes first?

At least for two players, if you use a two sided die (a coin), have player one win ties on ones, player two win ties of twos - and otherwise highest wins - then that is trivially done?

I would have to do a little more math to see if it generalizes by induction... I'm not sure you would get a guaranteed sequence - but I think at least guaranteed fair winner works by just increasing the die (7, 9 and 11 would be tricky because if physics again... I suppose. Unless you just ignore highest tie for missing player (reroll on extremely rare 9 9s on a d10 for nine players)?

Ed: I suppose we break smaller ties, by letting closest and highest win (for ten players, 4, 6 and 7 roll 5 - 6 is closest and over/highest of the close players to 5, then come 7?)

Ed2: nevermind we end up biased towards "high" players that often win on "high" ties, like 5 or 6.

toast0 - an hour ago

If you want to buy these, they are commercially available https://mathartfun.com/dSpecial.html

(no affiliation)

I think there have been discussions about some of these sets here as well.

margalabargala - an hour ago

I think I'm having trouble understanding why this is so complicated/requires so many sides.

If I imagine a 3-sided die, for simplicity, you should be able to have this result if the sets are [1,5,9],[2,6,7],[3,4,8]. And so on for larger numbers of players. Why doesn't this work?

leoqa - 2 hours ago

It didn’t mention the underlying theory? Is it just that these large dimensions reduce the collision probability?

ChrisArchitect - 2 days ago

Normal url: https://www.cbc.ca/radio/asithappens/dice-mystery-board-game...

sjrd - an hour ago

Better source: http://www.ericharshbarger.org/dice/go_first_dice.html

TFA claims it's "new" in 2026, but the current state of the art seems to still be that of 2022.

I bought actual dice like these in 2024 from https://mathsgear.co.uk/collections/dice/products/go-first-d...

So well, is TFA just a big pile of slop?