Inception-style curved map for turn-by-turn directions

orbify.eu

453 points by smoser 17 hours ago


tomgp - 15 hours ago

First time I saw this idea was Berg's "Here and There" poster from 2009 (a year before Inception) though they acknowledge a bunch of earlier inspirations...

https://berglondon.com/blog/2009/05/04/here-there-influences...

sd9 - 14 hours ago

This is a really good proof of concept. I would use this.

Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.

orbital-decay - 14 hours ago

This looks pretty neat but also distracting and not very convenient. A useful follow mode should provide a view into the next several dozen seconds of road conditions. This projection forces road sections after sharp turns to go off screen, and does nothing to compensate for that (e.g. by rotating the view), so the distance and time of useful prediction changes constantly. Since you're already willing to give the driver nausea, consider unwrapping 90 degree turns into something more straight until they're close enough.

tantalor - 14 hours ago

I see a whole new business category being born: Nausea as a Service!

leblancfg - 12 hours ago

Great idea and demo. My main gripe when using Google Maps in the car is lack of information about the next turns — when do I change lanes, and to which one? This could be natively addressed here, especially if the blue navigation line was a little thinner and showed which lane(s) the driver needs to take.

pmkary - an hour ago

This is pure Bret-Victorian magic. Really the greatest single notational/visualization I have seen in a long long time. Wow. I'm so in love.

vessenes - 15 hours ago

This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.

Orbify_Karsten - 16 hours ago

Thanks for sharing! Building this in public, check my X for more updates! https://x.com/karshuit

kogus - 13 hours ago

I don't really know why, but the thought of my (elderly) mother using this made me laugh almost as hard as the El Risitas guy[1]. I adore it, and it also should never ever be used in any car GPS scenario. It's far too distracting, and puts far too much emphasis on the places you are not going.

I could see it being useful for a more exploratory style of map, however. Games like Pokemon Go come to mind as a place where this would be pretty cool.

[1]https://www.youtube.com/watch?v=Fkk9DI-8el4

HighGodLoki - 14 hours ago

That's almost perfect.

Proposal: The use case is to inform the user of landmarks on the route before they need them, giving visual cues about the scenery.

It's missing an early distortion along the direction of the turn though, each turn feels jarring and drops the useful spatial awareness aspect.

anigbrowl - 11 hours ago

The concept is good, the implementation not so much, at least not on desktop. Mouselook doesn't make sense here; A and D should turn, not sidestep, which you can't do in a car. You do show a car right at the outset so people are going to imprint on that. Lack of arrow key support also alienates non-gamers.

krm01 - 10 hours ago

This is surprisingly useful. As I was imagining myself behind thr wheel I felt it was more clear as to when/where the next turn is. Probably because it combines top down flat with 3d spatial vs just one or the other. This was really good. I want it.

namuol - 4 hours ago

Neat!

Not sure if this is meant to be practical, but I think this would work better if the upcoming turn was centered in the view once it’s within a certain range, as a kind of anticipation. This helps prepare for the jarring shift in perspective and, in case there’s multiple turns in short succession (as there might be when exiting a highway, for instance), gives you a visual heads-up about what’s next.

Kim_Bruning - 13 hours ago

Patent Pending, In europe?

TIL Software Patents are still totally a thing in Europe via a back door.

Waterluvian - 4 hours ago

I think this takes the record for top thing that I expected to be wildly unintuitive and turns it to be incredibly intuitive. I absolutely love this and want it for real. It gives me a road view and an aerial view and transitions smoothly. Needs polish and to somehow be accessible in seconds for everywhere but I would default settings this in my car if it was there.

lacoolj - 12 hours ago

Patent Pending?

Any patent attorneys here know what exactly about this is "patent-able"?

butternutsquash - 4 hours ago

As a side effect, this is a neat way to visualize Gaussian splatting! As you go further away from the main navigation route, the quality of the rendering continuously degrades, until it eventually becomes sparse ellipsoids (i.e., you can see the individual splats).

Zebfross - 15 hours ago

Mine gets stuck at loading 90%.

Dansvidania - 14 hours ago

Absolutely honest question: what is the advantage of this over a top view navigation with the orientation following the orientation of movement? Am I missing something?

dom96 - 7 hours ago

Gets stuck loading at 90% for me

Coeur - 14 hours ago

Beautiful perspective if you need to take a left in 500 meters. Not so great if you have to take a left in 3 kilometers because that would just not be visible.

Now of course you could change the parameters so that the upper screen border is 3 kilometers. But normal standard perspective is even better, because it can show you up to infinity. The inherent concept here is that there is a cut-off at the top, and that there is always a lot of unnecessary stuff near you whizzing by to look at / dopamine kicks. So you would have to constantly look at the screen - instead of at the road.

Navigon (among others) back in 2009 showed a perspective that balanced between showing the next junction and the next few kilometers. And leaving out anything unnecessary. I like that better. Example: https://www.notebookcheck.com/fileadmin/_processed_/csm_Garm...

efficax - 13 hours ago

I've been playing video games for decades and this made me sick to my stomach almost immediately, but neat otherwise

jonash54 - 12 hours ago

A problem of open GeoData is very much their coverage and availability in the EU. While the countries and their survey offices are required to release high value datasets in standardized form, some simply don’t. In Germany we have 16 states and every one of them has their own standard and pipelines for generating that data, and everyone releases it differently. Take LiDAR: Bavaria should be distributing it through OpenData portals and is required to by the EU, but they simply ignore that and charge 8000€ for it. Building international or even EU wide geo-projects from OpenData like https://hillsha.de is difficult because of that, you never get full coverage.

But as a tool for mapbuilders for small areas or planned tours i think this could be great

angiolillo - 15 hours ago

Neat!

It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.

I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.

ChipopLeMoral - 6 hours ago

This made me feel sick in 5 seconds.

speby - 8 hours ago

Neat. Kinda novel. But sort of impractical and doesn't solve a problem anyone actually has with current navigation UIs. I still like it anyway.

andy99 - 13 hours ago

Very cool, after watching a minute it grew on me and I can see why the perspective is useful.

My immediate thought is that this is what is would be like to drive in The Spindle in Neuromancer or any similar space environment that’s spinning for artificial gravity.

dengsauve - 11 hours ago

The top down view of upcoming traffic complications ahead of a forward angled view of your surroundings seems incredibly practical to me.

I'm fortunate to not suffer motion sickness in general, but I showed this to my wife for 5 seconds and she was feeling motion sick.

Personally, I love it. It's fun, and I look forward to using it one day in lieu of exclusively top down or forward angled alone nav tools.

maqp - 15 hours ago

looks cool.

But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.

hexator - 14 hours ago

A variant of this but taking place on an O'Neill Cylinder would be amazing. I've always been captivated by the idea of the horizon curving up in front of you.

grep_name - 11 hours ago

I almost immediately click-dragged into a nearby building by accident, and am fascinated by how this engine attempts to extrapolate the inside of the building using only information about the outside. It's kind of surreal, and slightly more convincing than it feels like it should be at times

Fraterkes - 13 hours ago

Folded cities being primarily associated with Inception instead of ringworlds really shows you pr is everything.

recursive - 13 hours ago

In the demo, the "Destination" and "Point of Interest" seem to be floating around randomly. I'd expect them to point out the things they're labeling, but their movement seems to bear little correlation to anything.

SubiculumCode - 12 hours ago

let's give drivers motion sickness isnt a good strategy, just my opinion.

nelox - 4 hours ago

Thanks for the Vertigo Rollercoaster

prometheus1992 - 14 hours ago

Nice work! This sort of reminds me of a game I saw demo'd on HN about a year ago, where you could walk and talk to the people and do some tasks- the difference being - in that game the world felt like a convex sphere and here it is concave.

very_good_man - 2 hours ago

Insanely cool. Good job!

SkepticalWhale - 15 hours ago

Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.

That being said, it is a little dizzying to watch.

NDlurker - 15 hours ago

At first I thought this was a cool gimmick, but this seems like it would be really helpful. You get to see the angle of the curve from the driver's perspective and the overhead view at the same time!

arjie - 13 hours ago

That was surprisingly nice. I get to see the far distance on the map. Something has to be done about turns, though. They’re far too whirly for me. Good demo!

jubilanti - 14 hours ago

Is this supposed to be usable at all on Firefox Android?

Conscat - 15 hours ago

I don't remember a map from the movie so I didn't know what to expect. Instantly I love this. I actually wish I could have this rather than street view in Google Maps.

Keeo - 9 hours ago

Huh, patent pending? I am somewhat sure there is a mod for minecraft.

- 15 hours ago
[deleted]
ourcat - 13 hours ago

Nice. I'm loving seeing the increase in usage of Gaussian Splats these days.

And it's getting so much easier to create them too.

phyzome - 8 hours ago

Sounds cool, but it's too heavy for my laptop.

ViktorRay - 6 hours ago

This is insanely cool. Incredible.

thatmf - 11 hours ago

Very cool but wow that just triggered motion sickness I didn't even know I had

creativeSlumber - 11 hours ago

this looks pretty cool. since it curves the the 3d map, what would it look like when you are driving through downtown highrises? would the tops of the buildings clash into each other?

what about steep uphill/downhill sections ?

maestroquirk - 14 hours ago

Would love this for walking around nyc

nnevatie - 12 hours ago

Looks ok but easy to get lost literally into the weeds of the vegetation.

- 11 hours ago
[deleted]
iamleppert - 4 hours ago

Navigation needs to be low cognitive overhead to have mass appeal. There's a reason why people do not navigate with satellite or photo real maps. This is an interesting projection and visualization but doesn't have much practical value.

plumbees - 11 hours ago

This is great but also i want to vomit

camgitt - 12 hours ago

gave me motion sickness in the turns, but i guess i should be looking at the real road

d3rockk - 14 hours ago

This would be an insane video game map.

idiotsecant - 13 hours ago

This is pretty intuitive and useful, I think. I would suggest swapping to an angle equal to half the angle of the turn once your approach is within a certain distance, to show the user what is coming up around that turn. Frequently you need to turn then turn, so seeing 'ahead' a bit would be cool

Zero chance you can patent this though.

dogscatstrees - 12 hours ago

Spent 20 seconds on it.

mpalmer - 14 hours ago

Very cool idea. I was on board until the first turn, then I just felt seasick.

B1FF_PSUVM - 14 hours ago

Does it come with barf bags, or at least a discount coupon?

bluerooibos - 6 hours ago

Good luck with that patent.

ThouYS - 16 hours ago

ok this is nice

iJohnDoe - 13 hours ago

Bad ass. Nicely done.

lofaszvanitt - 13 hours ago

Finally something new and shiny. Looks promising.

dreamcompiler - 13 hours ago

Cute. Only runs at about 1fps on my 5yo LG phone but it's a miracle it runs at all.

julienreszka - 14 hours ago

What problem does it solve tho ?

nicwolff - 14 hours ago

What the hell is "right drag"?

j45 - 12 hours ago

This would look great on an iPad mini running as the vehicle display.

And likely in most EVs.

It's completely wild that they're trying to patent a visualization that already existed in multiple movies.

gxs - 5 hours ago

Does anyone else hate how Google Maps zooms in right before a turn?

Yeah go ahead and completely change the scale of what I’m looking at a night quite predictable time just as I’m about to need the map the most to make a turn on a street I’m not familiar with

Absolutely fucking brilliant idea

This is why I use Apple Maps and thankfully in the Bay Area it’s more than at parity, it’s frankly better

All that said, this UI is actually awesome - just needs a little tweaking for the turn animation but I’d 100% use this - incredibly intuitive

tehnoslow - 8 hours ago

Cool idea, but it feels more suited for pedestrians or cyclists moving at a slower pace. Not sure this format would work well in a car, since you can't really see the whole road ahead. At 100 km/h, you need to grasp the route and upcoming turns quickly and this view might not give you enough time to get in the right lane. Still, props to them for trying something new.

MagicMoonlight - 13 hours ago

[dead]

huflungdung - 14 hours ago

[dead]