Show HN: Voronoi Go

voronoigo.com

88 points by igpay 8 hours ago


I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.

DylanMerigaud - 3 minutes ago

Looks solid, best of luck with it.

- 4 hours ago
[deleted]
jazzprogramming - 5 hours ago

Love it, such a novel idea!

Honestly, as a long time Voronoi enthusiast, the idea of turning a regular grid into a Voronoi diagram is kind of obvious and I admit that this is definitely something that I would like to have come up with myself, but the idea never occurred to me.

The implementation is obviously pretty complex though. And I remember trying to get into regular Go several times along the years and I've always found it very difficult to grasp it (the computer thoroughly beat me every single time!) and I lost the motivation.

I read your tutorial pages, but I learn best by doing so I guess only playing for some significant amount of time will actually help me have a more than skin deep understanding of the game.

I do wish there was a Windows desktop version as the web version is eating 90% of my laptop's CPU when playing against the bot.

pmontra - 6 hours ago

Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the only issue and the site warns that it's best played on a desktop. Everything else is very well done and it's really a game of go, with eyes, invasions, connections, cuts.

xerox13ster - 6 hours ago

Gonna be honest, this got a click from me as a golang developer having just come from the terminal multiplexer thread and I fully expected this to be about developing voronoi cells in golang.

I don't know Go well enough to even begin to conceptualize how deeply this changes the rules and interactions of the game, so I'm not going to be able to comment on the concept itself, but I bounced off the tutorial the first time and by the end of it had no desire to play a full game against a bot.

Maybe if the tutorial had walked me through the beginning and middle of the match with the bot and engineered the match so that the tutorial scenarios appeared within that game, it would have felt like less of a committment to actually start a full game.

emaro - 6 hours ago

Looks really cool. Saved for later because I'm on my phone right now. Ignored the warning and it was fine but the site refreshed sometimes which restarted the tutorial. The third time I gave up.

runarberg - 6 hours ago

5 kyu in normal go here: I played a couple of games and got crushed by the AI. Groups are much harder to kill in this game, so having a large group of connected stones with zero or one eyes (what we call “dragons” in normal go) is a much better strategy (I think) then to create potentials in the corners.

This is counter to the best strategy in normal go. We actually have a saying that “big dragons never die”, however it is actually an anti-proverb, because most dragons can be harassed while your opponent builds territory. So even if your dragons lives, you wasted a lot of stones keeping your dragon alive, while your opponent was calmly building territory, and gaining points.