Warnock: Harnessing GPU geometry amplification for vector graphics

dl.acm.org

44 points by coffeeaddict1 2 days ago


Video: https://www.youtube.com/watch?v=PTD4yvGWgvA

HellDunkel - a day ago

Rive renderer seems to quite ahead but the GPU triangulation part is still interesting. I wonder how this would compare to rives approach in benchmark.

georgemcbay - 2 days ago

Cool stuff, but they've been talking about this tech since at least SIGGRAPH 2012 (https://developer.download.nvidia.com/devzone/devcenter/game...) and AFAICT 14 years later its still just internal Nvidia-proprietary research with an occasional paper tossed over the wall.

Must be a fun job to have.

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