The coolest use for the Vision Pro

christianselig.com

767 points by robbiet480 18 hours ago


jondiggsit - 16 hours ago

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset.

So when clients come in, and feels adventurous, we'll setup the headset, set the display height to their actual, and let them walk around their beautiful new home.

The response has been powerful. My clients are able to truly understand the scale, the proportion of rooms, ceiling heights, and the smallest details.

We're able to make real-time changes to the model (within reason) and provide instant design feedback.

I've been using this technology for years and I'm surprised it's not being adopted faster - good for us right now though!

vanviegen - 17 hours ago

Yeah, we did the same thing when designing our house almost ten years ago now, using a HTC Vive running https://irisvr.com/prospect/

Just like the article says: Within a second after putting on the headset you just know if things are proportioned right, or need some fine tuning. That's really valuable!

Also, when the house was actually (partially) built, it felt exactly like the simulations we knew pretty well by that point.

gwd - 14 hours ago

Leveling this up: Calculate sun angles at different times of the year to simulate light entering the house. Find out if some room is going to be unbearably hot in the summer because it's got too much full sunlight; make sure there are windows that can take maximum advantage of sunlight in the winter months; maximize opportunities to accidentally catch the sunset / sunrise.

abcd_f - 5 hours ago

Good time to mention TwinMotion - a real-time archviz software from Epic, built on top of Unreal Engine. Free for personal and small-scale commercial use.

https://www.twinmotion.com/

Basically, you do the geometry modelling in Sketchup, Blender or what have you, import that into TM, texture it, place lights and then walk around Doom style. VR headsets are supported natively. There is also a decent (and very easy to use) support for "scenarios", so you can open/close doors, turn on/off lights, etc.

Highly recommended.

PS. There is a free desktop version of Sketchup Make 2017. Got everything one needs for a single-person setup. There is a copy on the Internet Archive.

marcogarces - 16 hours ago

Christian is a brilliant developer, that made simply the best experience for reddit that ever existed; after the ban, and when Apollo was dead, I simply stopped consuming reddit (other than an occasional kagi search that takes me there).

I hope he knows that a lot of iOS users really appreciate his work, (I even convinced one hardcore Android user to get an iPhone just for this one app, it was that good).

For that, thank you Christian!

knolan - 6 hours ago

For those of us who can’t afford a Vision Pro try the Reality Composer app for iOS. You can create a scene and place 3D models on walls or the floor and then navigate in AR.

It’s useful for placing furniture in your home. The IKEA app used to offer something similar.

Technically there’s no reason you couldn’t do something like a full house too.

bredren - 17 hours ago

That's neat. Once it is built, I think a cooler use is to trace wiring and plumbing through your walls of your existing house. Your revit model may include all of this data, or at least the plan. Things change. :)

Though this is especially helpful for old homes where you have to sort of improvise ethernet wiring.

I normally just use it to consume 4k hdr media though.

It has not lived up to being a utility player device, but so far it is so good at media delivery that is sort of okay.

js2 - 13 hours ago

Here's a low-voltage wiring installer that wrote his own Vision Pro app to help visualize in-wall studs to make it easer to run wiring:

https://old.reddit.com/r/Ubiquiti/comments/1ut1atj/how_i_ret...

https://old.reddit.com/r/VisionPro/comments/1tq34lj/created_...

Submitted previously: https://news.ycombinator.com/item?id=48867417

weakfish - an hour ago

My partner is an architect, and is really good with Unreal for this exact purpose. There's something magical, for a client, about being able to literally walk around the site rendered at Unreal-level fidelity, even if it's not VR.

djhworld - 3 hours ago

I definitely resonate with the "my software-oriented brain feels almost incompatible with this world of designing a home"

I really struggle with visualising what things are going to look like. Even trivial stuff like choosing a colour to paint the wall. Sticking tiny paint swatches or painting sections from sample pots just doesn't work either, it's either all or nothing to me. I don't have that aphantasia thing either, quite a vivid imagination actually, but for stuff like home decor and I'm useless

I'm not really in the market for a vision pro or VR headset so my version of this is to take a picture of a space (say a wall) and feed it into on of the AI image generators with a colour - probably taken from a screenshot of a paint vendor, and tell it to generate me an image of what the wall would look like in <this colour>.

Obviously it's not perfect but it's definitely given me a better idea of what, in the ballpark, something would look like when painted on the whole wall.

I've also had some success with getting it to generate stuff with wall decor on as well, even pasting in product images (e.g. "what would this mirror look like") - even on the "painted" wall.

Again, not perfect, but it's helped me a lot.

nxc18 - 17 hours ago

It seems like everything here can also be done with any iPhone using ARKit. Obviously the headset is better, but not $3500 better than just looking through your phone.

Just thought I’d raise this since it weirdly isn’t mentioned in the article.

I used a similar technique the last time I moved - scan the apartment using the iPhone, then I had a 3D model for measuring and planning out the space before/during the move. It’s a big help when planning out furniture etc.

And I scanned my old place before leaving so I can virtually step into it any time I want. iPhone via finder/preview handles showing 3D models in AR out of the box.

a_c - 16 hours ago

I scanned my local climbing gym and have climbing videos mapped onto the wall

https://kmcheung12.github.io/climb-preview/w/a6ece004

I think 3D application is massively under utilised. There is whole family of interaction the textual web cannot provide

pavon - 17 hours ago

There are apps for displaying RevIt models on the Apple Vision Pro, Oculus Rift, HTC Vive, Valve Index, iPhone ARKit, and Android AR [1], so if you are working with an architect it is worth asking them if they can provide in-progress models as you iterate to avoid having to reproduce them yourself.

[1] https://www.autodesk.com/support/technical/article/caas/sfdc...

bejd - 4 hours ago

The BBC had a programme "Your Home Made Perfect" where they would give people a VR demo of two potential home renovations, then they'd build the one they chose. This was a few years back though, so they're using Oculus Gos [0]

[0] https://www.bbc.co.uk/programmes/p0g7glgm

mirmor23 - 2 hours ago

folks have been building cars, motorcycles, machine parts, building way before vision pro. outside of tech folks that can diy the pipeline to a large degree, this sounds like a gimmick to extract more money from wealthy folks with some wow factors built-in. not a bad idea for draining money from folks that have it though.

stonedivot - 17 hours ago

This is an absolutely standard feature of any VR headset that has ever been released in the history of VR headsets. Make a 3D world, walk through it. What am I missing?

supermatt - 7 hours ago

I did something similar in 2020 when we constructed our sauna/guesthouse. Used a program called "LiveHome3D" to build out how what we were looking for, then exported as an OBJ and imported it via Google Poly into "Tilt Brush" on the Oculus Quest.

I also did some light simulations so we could see how the skirting roof around the building would allow light in for summer vs winter.

We have been very happy we used VR. It allowed us to iterate on what felt right, communicate exactly what we wanted to the builder, and the sunlight simulations have allowed it to be comfortably usable year round - letting light in during the winter, but keeping direct light out during the summer.

https://ibb.co/TD9Ygkpy

j_aime - 17 hours ago

This can be done with any modern VR headset but pretty cool nonetheless. cheers

lynguist - 2 hours ago

This is very _Huxleyan_. I feel disoriented and nauseous thinking about it, the feeling is stronger when I see the 3D models and the enthusiastic writing. There are all sorts of people in the world... Not for me.

boutell - 2 hours ago

Love this. I started doing something similar... back in 2000... in Quake 3. I got off to a good start modeling our future home, but I never got 'round to figuring out how to remove all the terrifying guns and blood-soaked demonic textures.

Should have done it. Should have called it Project Plowshare.

kmfrk - 4 hours ago

I forget the name, but there's also a company that does physical mockup of your house's floor plan that you can walk through, kind of like Von Trier's Dogville, but at least with some walls.

There's definitely a perception gap that needs to be closed for these things, whether through VR or something slightly less digital. That's probably also a big part of the appeal of prefabs.

dmrivers - 16 hours ago

Having experienced augmented reality glasses, I have to say that integration with the external world feels much more powerful than the VR experience ever did. AR is exhilerating, while VR is mostly bland and nauseating. I had the experience of interacting with an entity in AR while in the space I was in, it tickles your brain in a way VR somehow can't.

ChuckMcM - 16 hours ago

3D walkthroughs are absolutely the OG[1] use for head mounted displays. I had an interesting experience of a realtor who had a couple of Vision pro headsets that they would let you use to tour properties they had for sale. Definitely faster and easier than driving around only to find you could quickly eliminate a choice. I am not sure what sort of workflow they used to capture the 3D space but I do know they had a Mac pro tower dedicated to running it. As another poster pointed out, if your building a house, having all of the wiring/plumbing/etc in '3D space' databases for your house would come in very handy later as you were doing work on the house. I'm cynical though about timeframes and having data and software for such a niche application work for more than 5 years much less the 10 to 20 you might live in a house.

[1] In the early 90's VRML was going to create a Snowcrash style metaverse of 3D places you could visit.

pharos92 - 16 hours ago

There's no Apple Store in my country, but I travel regularly for work. About a year ago I was in Sydney Australia and took the opportunity to visit one of their Apple Stores to try the Vision Pro.

Having experienced other AR/VR products I was interested to see how Apples general 'refinement' of this product area worked out.

I admit, I had low expectations; and probably for the best, because nothing could've prepared me for what I experienced.

Given this was a gen1 product, I was blown away by how seamless and 'complete' the experience was. There was a few obvious places for refinement like battery-life, weight and the screen. But the immersive experience was incredibly convincing, compelling and even relaxing. The price point clearly needs to come down, and I suspect the technology was a little ahead of its time. But I can see in 5-10 years after continuous iteration and improvement that this product will be something else.

eska - 17 hours ago

Architecture has always been a great fit for VR. Game engines like unreal engine integrate both VR and architecture software for example.

noir_lord - 2 hours ago

Wren Kitchens (in the UK) was using VR to let customers "walk through/try" their kitchens via VR 5 years ago, it was a neat use case.

user68858788 - 15 hours ago

I did this using the Meta Quest when designing our bathroom. I used Unreal Engine to set up all the materials, lighting, and VR stuff.

It worked great. There's nothing better than walking through a design. It turned out to be the _only_ way I was able to get over my analysis paralysis and actually commit to the project. I took pictures from all angles and printed them for our contractors, and they found it very useful as well.

It's stunning how similar the real pictures are to our renders. Here's an example for those interested: https://imgur.com/a/y3KXphc

21asdffdsa12 - 5 hours ago

Make it recurse for extra coolness - but a model of your house floor plan with yourself standing in it on some furniture surface next to you, that allows you to pick yourself up and place yourself elsewhere. :D

Awesome things..

Also while you are at it- add a Brain Interface reacting to a P300 response with LLM changes to the house depending on what the user looks at :p

magarnicle - 16 hours ago

Is it cooler than letting a legally blind person be able to see? https://youtu.be/KbS7IiLEqM0?si=itIRbX3SBDxn18IQ

torginus - 4 hours ago

Using VR for archviz has been a thing for quite a while, but my friend who works as a (building) architect told me that clients prefer 3d printed scale models, now that 3d printing got cheap and good.

Nevermark - 14 hours ago

A great application for sure.

It prompted me to wonder why environments haven't evolved into fully realistic room makeovers yet. As the writer notes, the hardware is ready for more uses.

The Vision Pro is great hardware, waiting for a beyond-toy-app beyond-media-kiosk OS.

I use it as a Mac screen. But why one "screen". Why not all Mac windows. Why not Mac windows that naturally handle 3D content.

I am talking "mundane" but seamless support. The better use of visual space, the better physical ergonomics of screens that can be easily moved, and no barrier to evolving practical uses for 3D, would create the "NeXT" Pro experience over macOS/Mac over time. Instead of another iOS check out counter.

I believe Steve would have seen the beyond Mac potential.

The first version's hardware is still "Pro" enough for a Pro OS.

Just as a screen, switching between a MacBook Pro and Vision Pro is frictionless (aside from a few seconds to link each time). Eye tracking and pinching could be implemented on the Mac, via its camera/island so physical memory translated both ways.

I use mine every day, with just-out-of-reach frustration in direction proportion to real what-I-have-now appreciation.

momocowcow - 2 hours ago

How is this thread +700 points? Nothing new here. Good promo Christian

willturman - 17 hours ago

Vision Pro: when you're done sitting in the dark on your couch looking at photos of the family who left you, you can use AR to remodel your apartment. It even has textures.

kaon_2 - 9 hours ago

We're building a small village of 23 households. During Easter I gave the plan to Opus and asked it to make a threejs rendition. After five or six prompts he really had it down. Then I asked him to add an Easter egg hunting game. Everybody loved it. Last month when I visited the build site it was surreal to visit a video game in real life.

I wish I had a vision pro it would be more awesome. But yes you can quickly create 3d models now from just a drawing. What a time to be alive.

utopiah - 6 hours ago

Disappointingly banal for the field. Spend a couple of minute with your favorite search engine to search for architecture + XR and you will find countless projects, from weekend hackathon prototypes to professional suites to integrations in industrial tools, e.g BIM support, from mobile phone to high end headsets, spanning decades of work.

This is arguably the most banal use of XR, for the Vision Pro or any headset.

It's still cool and useful but if that reaches the top of HR it shows a worrying state of both the platform and the XR industry.

PS: I work in XR and spend time on HN so clearly not the audience.

jampekka - 8 hours ago

There's also the open source Sweet Home 3D that has tools for making a model from floor plans and includes a lot of furniture. There's even a WebGL version nowadays. Not sure if it has VR support, but it can export the scene to .obj for which there should be plenty of viewers.

https://www.sweethome3d.com/

hackrmn - 6 hours ago

For my part, the make-or-break part of these kind of visualisations -- assisting home renovation, and interior and exterior design and architecture in general -- has been lighting and materials, not [only] or in any meaningful part 3-D through VR augmentation. I mean I would surely appreciate a fine piece of hardware like Vision Pro put to use here, so the author is on point, it's just that at some point you want to actually see the relative colorimetry at work -- how your beige couch is going to look in that spot illuminated by a giant window facing south etc. It's not as critical as making the house right, since moving a couch is easier by far, obviously, but there are things like kitchen islands that are more costly, featuring slabs of stone that is neither cheap nor easy to move.

Anyway, I've been using Radiance to help me deal with the above issues, but it's for all practical purposes non-interactive. At some point there's bound to be a e.g. Monte-Carlo physically-based ray-tracer for these use cases, featuring radiometry with visually negligible error compared to reference (i.e. if you were looking at the real thing with your eyeballs), that is _interactive_-capable (at least in the frames-per-second category and not seconds-per-frame). It's probably already out there, but people have different preferences as to the tools they wish to employ. I like Radiance because it's text mode and gives you a lot of quality for all the text editing and tool composition (which frankly is a bit weird, Greg Ward was sure a maverick!), but mileage varies there.

Oarch - 17 hours ago

I've done this quite a lot while working at a large architecture firm. It can be great for both small and enormous projects.

Often, the more effort you put into the tiniest details, textures, etc the larger the realism payoff.

I also found that immersion got better when the headset responded to the subtle head movements that we all make.

mjorgers - 17 hours ago

Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)

seanmcdirmid - 13 hours ago

I would put down $3k-$4k for a device that guided me into doing my own renovation/home improvements. Like, I want to take down my cabinets and install a stove vent and then put them up again, or install a solid surface bottom for my shower. Trades people are super expensive right now, and much of the knowledge you could somehow be walked through with AR. Of course there is still dexterity and muscle memory, so maybe it wouldn’t work out well, and then there is heavy lifting.

asciimike - 17 hours ago

One of our engineers built a full data center walkthrough tool on an AVP (complete with data pulled from the building CAD files, as well as our internal DC operations tools): https://www.linkedin.com/posts/fluidstack_our-latest-hackath...

I'm really excited to see AR take off in use cases like this, given how useful it would be to give all our technicians e.g. a legacy Google Glass (not the Intelligent Eyewear thing) and direct them to a rack, overlay information about a failed component, and walk them through the repair SOP.

- 13 hours ago
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luciana1u - 15 hours ago

the irony is that the most practical use case for a ,500 headset is something a 00 Quest does just as well, but you'd never think to try it on the Quest because nobody told you it was a productivity device

whazor - 7 hours ago

I think you can get the same experience on much more affordable VR glasses. Also installing an APK is easier than all the Xcode/Apple signing/device pairing etc.

_carbyau_ - 15 hours ago

On the one hand, this a thing most VR headsets can do these days.

On the other hand, we can just do this stuff ourselves now. No movie studio level of equipment required. And THAT is pretty awesome.

tgtweak - 14 hours ago

Quest 3 has a 3d explorer (hyperscape) and you can walk around Gordon Ramsay's kitchen.. it was the first "ok, damn" app experience in the quest for me where it felt like you were there.

I can only imagine how powerful that experience would be for experiencing your future house.

Throw in some time-of-day lighting and sun-path illumination... would he great!

Almondsetat - 17 hours ago

Here's an idea I hope someone steals:

Mushroom or plant recognition training through navigatable and manipulable gaussian splatters of the speciments in their habitat

doawoo - 16 hours ago

We 3D scanned all the rooms in our 100 year old house to better plan renovations, it was way more helpful than I anticipated!

JSR_FDED - 13 hours ago

I can’t wait for a future where we go into a showroom, use immersive VR to design the house layout, pick materials in the showroom and have the house show up a few weeks later as a prefab kit for a local contractor to put together.

mikeaskew4 - 12 hours ago

One could see this with a Google Cardboard and a phone, not just a headset.

But bringing the tools to the masses to create something like this, well that’s another story (one that I’ve been pursuing for many years myself).

Thanks, Christian!

socalgal2 - 15 hours ago

What is special about the Vision Pro here? Tons of, as far as I can tell, identical solutions have been around for years for other less expensive devices. Other people in this thread are mentioning them. What's special here except maybe the OP is apple fan

maelito - 5 hours ago

> One day there will hopefully be a house on this land

We''re burning the world and destroying biodiversity, yeah let's continue our destruction with tech as a bonus, this is awesome.

- 7 hours ago
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1saadcodes - 15 hours ago

Thanks for sharing this. The personal observations were far more interesting than another discussion I read about hardware specs. I'd love to read more long-term experiences like this

Jenk - 15 hours ago

The (many) interior designers we consulted before renovating our house used A/VR to show us what those changes could look like. The AR experience was the most surreal and useful, though.

rob74 - 9 hours ago

Undoubtedly cool, but not something you couldn't do with a less expensive VR headset?

_doctor_love - 17 hours ago

It would be interesting to see someone apply the principles and techniques of Christopher Alexander to this - trying to "grow" the house virtually and seeing what it might feel like before committing to building it.

- 12 hours ago
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abirch - 17 hours ago

Personally I think 3D sports for Apple TV would be a game changer. I used 3D glasses + special TV in 2010 to watch the world cup and it was awesome.

comrade1234 - 14 hours ago

I did this in a iPad when we were designing our apartment that we were buying, including furniture and kitchen.

zakki - 14 hours ago

I think it needs Disney's HaloTile. So he can walk the whole house in Vision Pro in his apartment.

glitcher - 17 hours ago

Nice. I would love to model all my existing furniture and while in VR be able to move things to test different arrangements!

todotask2 - 17 hours ago

It is even great for those with night blindness navigating in a large space. I wish there were night vision glasses.

kaonwarb - 12 hours ago

This is very cool. Also, I had forgotten that the Vision Pro exists.

GuB-42 - 16 hours ago

Reading the title, I expected something about mounting fans to the headset.

An effect of the heat wave, maybe.

baalimago - 8 hours ago

How's the upstairs looking?

throwway120385 - 17 hours ago

This is a killer use case, but you should also take a peek at the Human Factors Handbook -- it's got great information about how to architect buildings like homes that will help you avoid some pitfalls I've seen in custom homes that I've been the second owner of.

thrance - 17 hours ago

But this use isn't specific to the Vision Pro, or am I wrong? What prevents things like that from running on any other VR headset, like my half-broken Quest 2?

- 17 hours ago
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tintor - 15 hours ago

How do you tell from VR if hallway is cramped?

androiddrew - 16 hours ago

I wonder if this would work with the oculus pro?

rconti - 16 hours ago

> On top of this, the housing market is really expensive right now in many parts of the world (ours definitely included) so making good use of every square foot feels paramount.

I mean, if you already have the land, "the housing market" doesn't really matter. The construction costs are a relatively small % of housing costs in expensive markets; usually the land is the biggest factor.

Plus, when you're building, the cost of each marginal square foot is relatively small.

thefz - 8 hours ago

No matter the marketing effort, nothing would ever make me want any of the 3D visors on the market.

diego_moita - 17 hours ago

Nah...

The coolest use I've seen is a research at the University of Alberta (Canada) that aims to use the Vision Pro to alleviate nystagmus[1].

This is a disease on the muscles that control the eyes' direction. It causes the eyes to twitch involuntarily. They use the Visio Pro to "twitch" the image along with the eye, so the patient doesn't feel the jitter. It enables them to read, watch movies, etc.

Another cool one is to use them to substitute the visual field test machines in ophthalmology offices. These are machines that cost U$15 000.00 dollars.

[1] https://en.wikipedia.org/wiki/Nystagmus

mistyvales - 10 hours ago

MyHouse.WAD

discordianfish - 15 hours ago

Not sure what it says about Vision Pro for this to be the coolest use of it.

Sorry, usually not that snarky but.. c'mon...

jojobas - 15 hours ago

You won't sell a $3.5k headset with a pitch like this where a cardboard phone holder suffices. It was supposed to take 3d videos of your children's first steps while your lenticular eyes stare creepily.

asadotzler - 16 hours ago

Vision Pro is dead. Apple couldn't move 500k units in 2.5 years. The Vision Pro tables are disappearing at Apple Stores. Apple's major web pages no longer advertise it. Executives won't commit to follow-up Vision Pros (or Airs, or any goggles.) Retail staff at flagship stores say they haven't sold one in ages. It's over. Apple's facial computing will move to glasses and enclosed VR goggles are dead. Apple funded and partnered Vision Pro content has slowed to a trickle. eBay prices for nearly new Vision Pros are well under 50% of retail. Supply chain experts have seen zero new component purchases since the original test run maxed at 500k units. It's over. (Same for Quest at Meta.)

sleepybrett - 16 hours ago

Back a billion years ago a friend of mine tried to start up a company visualizing architectural plans in unreal engine (very early, like maybe unreal 1 or 2 .. he tried it in the quake engine first), years later but still a million years ago while working for a retailer I set up a demo with the early oculus rift dev kits allowing us to visualize new department store 'pad' layouts and new fixture (shelves, seating, racks) designs... using unity (the unreal vr support wasn't in yet).

I imagine at least the architectural stuff just happens now.

- 17 hours ago
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darknavi - 15 hours ago

off topic: Is the sentry banner at the top of the blog an ad? It seems to be, but it's also embedded fairly naturally and uBlock isn't blocking it.

Am I so used to shit-tier ads that a "tasteful" ad confuses me?

taevirus - 8 hours ago

ngl this makes me want a vision pro. checked my bank account. RIP

latchkey - 17 hours ago

here i was thinking this was a link to the latest wd video where he destroys a cybertruck while wearing vision pro's...

paganel - 8 hours ago

Creepy shit, worse yet, expensive creepy shit. Glad that this thing bombed.

gracehenry45 - 16 hours ago

[dead]

kingkawn - 17 hours ago

[flagged]

esskay - 5 hours ago

As cool as it is, I do wonder how much life is left in the Vision Pro, it's clearly failed massively. I know they didnt expect to sell loads, but they're still sitting on stock made when it first came out, and seemingly have no plans to do any major updates.