Software rendering in 500 lines of bare C++

haqr.eu

189 points by mpweiher 6 hours ago


articulatepang - 5 hours ago

I went through this a few months ago in Rust. I wrote all the code by hand, no LLMs. Then I went ahead and added a small "game" on top, plus some special effects like pixelization shaders and chromatic aberration at the edge of a flashlight.

https://github.com/kshitijl/tinyrenderer-rs

if anyone is interested! The repo has lots and lots of in-progress screenshots so you can see the renderer come to life, plus all the hilarious visual bugs along the way.

I learned a lot! My biggest lesson, other than the specifics of how rendering works, was that modern CPUs are really fast: a single-threaded CPU renderer can definitely run an interactive 3D game with some fancy special effects.

nkanaev - 5 hours ago

This resource, along with Mathematics for Computer Graphics by John Vince [1], was truly indispensable when I wrote my own software renderer [2]. This was long before LLMs, so the whole process took me at least a couple months - most of it trying to wrap my head around math behind computer graphics and tracking down C segmentation faults. Fun times.

[1]: https://www.amazon.co.uk/Mathematics-Computer-Graphics-John-...

[2]: https://github.com/nkanaev/tipsy

bob1029 - 5 hours ago

I wish we could have just one of these tutorials properly cover the concern of triangle clipping. This is the part that I struggle with the most in a software renderer. If you are going to be building a practical one, this is something you will eventually have to deal with, even for super basic scenes. Any time geometry intersects the view frustum you need to clip those triangles.

espetro - 4 hours ago

Finally an engineering feat that's not built in Rust

0x1ceb00da - 2 hours ago

Ok I'm following along but how do I view the tga files that this program produces? Windows can't open them.

t1234s - 6 hours ago

I jumped when the first image loaded on the page.. didn't expect that.

anthk - 4 hours ago

There was a software rendered game in vein of Tomb Raider 1 graphics for both DOS and Unix, but I can't remember its name. It was an exploration game, modern, a bit cyberpunkish, in 3D.

brcmthrowaway - 3 hours ago

How does this differ from POVRay?

fithisux - 4 hours ago

This is a very good article.

uncivilized - 4 hours ago

I thought this would be something new but it’s just ssloy’s tinyrenderer. Article should have a date since it’s old as dirt

chrisjj - 5 hours ago

"Comments

An error occurred: API rate limit already exceeded "

Sharlin - 3 hours ago

I've been wanting to write a series of articles exactly like this for a long time. Good that someone else has done it now =D