VTubing: How a Japanese Phenomenon Is Going Worldwide

tokyodev.com

88 points by pwim 12 hours ago


krige - 7 hours ago

That's a bit... late to the party. I can't find when the article was published, but the phenomenon "went worldwide" several years ago by the means of COVID. These days the vtubing as an industry is in a somewhat stable state, if not a possible decline, going by viewership hours over the same period. Many big EN and JP names have already retired too.

qrush - 7 minutes ago

In case you need a real example that's not just gaming or concerts, join me and thousands of others watching Sumo live hosted by MidnightSumo (he's not a cat)

https://twitch.tv/midnightsumo

khurs - 9 minutes ago

A testament to how tech has come along, first you needed complex equipment, then Adobe released a home animator thing which needed a webcam and was paid.

And now anyone with a phone https://www.youtube.com/shorts/i2hpLm9CEVU

animal531 - 32 minutes ago

Some more interesting topics around the subject that I haven't seen covered in the comments:

- Hololive is huge and they definitely take a decent cut for their efforts. But why do people sign with them? The short answer is that they're a well oiled machine where people go through a sign up process where they create a test video etc. If accepted they're placed into groups (such as Hololive English) etc., but at the same time they also get to interact with all the other groups which immediately raises their popularity significantly.

They also look for some other related skills, for example probably all of the English group can sing semi-professionally on a stage etc.

In general your success is pretty much guaranteed once accepted, it just becomes a question of scale.

- Downsides: Usually the vtuber character, name, image and all other related copyrights belong to them. If there are disagreements then you can leave depending on your contract, but you can no longer use that character in any way. For example Nimi Nightmare used to be Fauna in Hololive, but she left and restarted on her own, whereas some other really popular streamers left but never seemed to resurface.

In general they also don't seem to collaborate much with vtubers outside of their space, so I'm sure there are some rules in play there.

vehemenz - 3 hours ago

The last section should have been titled “Why Do People Watch It?” because I finished the article still wondering.

rmunn - 7 hours ago

The first time I encountered VTubing, I thought the point was just to hide your face, for various reasons. Being sensitive about your looks, not wanting to attract stalkers, whatever. But there's apparently a lot more to it; I was surprised.

ledoge - 5 hours ago

Strange omission to talk about the general anti-AI sentiment, while not mentioning that the #3 most-watched English VTuber (Neuro-sama) is an LLM – who is actually widely accepted as a "good" use of AI by other VTubers and viewers.

numpad0 - 3 hours ago

The VTuber phenomenon is often framed as escape hatch for streamers who do not prefer to show faces; IMO, it couldn't have worked if audiences found it disappointing - the audiences must prefer the presenter hiding their face than prominently displaying it. I think that's more noteworthy than the person behind it opting to hide their faces.

gkanai - 7 hours ago

The two largest vtuber agencies/companies are publicly traded in Japan.

https://finance.yahoo.co.jp/quote/5253.T?term=2y

https://finance.yahoo.co.jp/quote/5032.T?term=2y

The stock prices are not great all things considered- I think that the vtuber audience needs something new/different to broaden beyond it's current market base AND I think investors would rather put money into AI related stocks than IP/vtuber related stocks.

harrisoned - 2 hours ago

I'm not particularly into VTubing (not a fan of social streaming or the japanese style), but i find the tech and creativity amazing. I'm very into mocap and started building an experimental facial capture system, which overlaps a lot with the VTubing concept, but using different protocols (most VTubing models/solutions uses VMC) and more varied custom cartoon models.

If you are into the tech behind mocap this community is a fun place to explore.

Steve16384 - 3 hours ago

Anyone remember Max Headroom?

fennecfoxy - an hour ago

https://imgflip.com/i/ax3s0h

- 5 hours ago
[deleted]
freedomben - an hour ago

The olds always told me some day I would be old myself and would be baffled by what the youngs are into, I think that day has arrived. I haven't hit the "afraid" stage yet but I'm guessing that is coming.

well at least my generation hasn't destroyed the world, so they weren't completely right. Yet?

teleforce - 6 hours ago

I think this can be very fun, practical amd enjoyable approach for teaching and sharing online techical contents especially presenting to the younger generations, but focusing on the non-AI generated contents.

It can be a very good trade-off between the sloppy AI and the boring lectures.

I can see myself doing this in the future, but why they need agents for VTubing, is it because of VTubing platform, marketing/promotion or payment?

Obligatory VTuber Wikipedia entry [1].

[1] VTuber:

https://en.wikipedia.org/wiki/VTuber

perching_aix - 7 hours ago

*Went worldwide, half a decade ago.

bakugo - 5 hours ago

The latest and greatest method of exploiting and monetizing the male loneliness epidemic.

yieldcrv - 6 hours ago

lol the assumptions remind me of the late 90s and early 2000s

where routine benign things such as playing an offline game with a character that didn’t look like you and a different gender was considered to mean something it didn’t, outside of the gaming community

062570864389 - 6 hours ago

[dead]

rimworld - 5 hours ago

aka digital twining