Mac gaming is finally getting the overpowered upgrade it deserves

macworld.com

49 points by kristianp 7 hours ago


SXX - 5 hours ago

Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer.

Or just partner with Valve to do exactly this for their platform.

Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.

cousin_it - 5 hours ago

Oh, who gives a damn. Half the games in my Steam library don't work since Apple killed 32bit. When they fix it, I'll know they care about Mac gaming.

keyle - 6 hours ago

This, once again, misses the elephant in the room.

The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort.

The hardware has been good enough for a while now.

I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very strong IP and you've already targeted the switch2, the PS5 and XBox.

bakoo - 7 hours ago

The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.

altairprime - 5 hours ago

The corresponding WWDC video for toolkit v4 is at https://developer.apple.com/videos/play/wwdc2026/357

t-3 - 6 hours ago

Isn't the translation layer going away soon though?

jimz - 5 hours ago

What's all the fuss about? I've been gaming on my Mac just fine. https://files.catbox.moe/dfcfha.png

nicce - 5 hours ago

How it is getting priority if they deprecated Rosetta? Or am I understanding it wrongly?

m463 - 6 hours ago

Do macs really have GPUs though? Or are they like intel integrated graphics?

reedf1 - 5 hours ago

It is, and has been for a long time, a concious choice for apple to avoid gaming.

bigyabai - 7 hours ago

The original GPTK was mostly comprised of forked code. This bump likely includes a lot of the upstream optimizations that other ARM gamers have been using for a while now.

- 7 hours ago
[deleted]
bparsons - 7 hours ago

The example they give is a frame rate boost on GTA V - a game released 16 years ago.

Jyaif - 6 hours ago

I don't think the Game Porting Toolkit is useful these days: LLMs one-shot ports from one graphics API to another.

Just like programming languages, graphical API choice is irrelevant now.