Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
pocketjs.dev46 points by itvision 7 days ago
46 points by itvision 7 days ago
“QuickJS is to this PSP what V8 is to Node: the host hands it a strike API surface and a ui API surface, and the same openstrike.js bundle boots against them on every target.”
This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
I wish I knew. The article is difficult to read due to the heavy use of LLM prose.
Most HN click bait was pretty fuckin illegible ten years ago.
I'm not saying Claude's take on the HR manual corpo speak is Ralph Waldo Emmerson, but maybe your issue is with the kind of click bait shit that front pages in any era?
You're right, it's not a good comparison; PSP is a device and Node is an application that runs JS. Though I wouldn't say it's "backwards".
Anyway, the article is saying there is some native host bindings for each platform, which get swapped between PSP and Desktop. However, same JS app code is running on both, calling out to the injected bindings. It's a common pattern for portability of game engines and stuff.
I haven't verified any of this, I'm just saying it makes perfect sense to me. I hope that helps.
even though im quite interested in the content, i have up reading after hitting too many claude-isms. i just can’t do it, i already read enough slop output at work, i just get frustrated by all its odd patterns. please, at least edit the stuff you post to de slop it a bit.
This looks very similar to other homebrew clones from well over a decade ago. What's the point?
Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?
This is a tech demo / proof of concept, promoting the SDK or whatever they're selling (PocketJS). It's for game developers, not gamers.
They've written a reasonably non-trivial 3D game in TypeScript and got it running on the PSP with 24MB of RAM and basically an obsolete CPU at 60fps.
I took the bait too and responded to this post, but it’s the third “green” screen name I’ve seen in the last couple days with the same text in the bio:
“When dang and tomhow ban all of us humans, only bots will remain”
So I’m afraid we’re responding to a bot face palm
> where the retro communities themselves don’t value LLM work
What do you mean by “communities”? There was no enthusiast Council of Nicaea where all people who like old hardware met and unanimously decided that LLMs are bad and their work not to be valued. I see plenty of “retro”-adjacent work done with LLMs posted here to a generally warm reception.
Are you just referring to the views of an extended sphere of enthusiast mutual friends that you know?
If that’s what you took away from this, I’m afraid you missed the point. The question isn’t “will anyone actually play this?” No, they won’t.
It’s a demonstration of running web technologies (on the front end, and rust on the back) on a device that was never meant to accept them. And to run something outside of the assumed capabilities of the hardware for that era. I found this very interesting to be honest
I don't think that's the point. This is clearly a demo for PocketJS.
[flagged]
You’re really going down a completely different rabbit hole here, that has nothing to do with with the technical content of the post.
I’m not saying you’re right or wrong. I’m saying you aren’t adding anything to the discussion of the technology itself presented in the write up.