EVE Online's Carbon engine is now open source: Fenris Creations explains why

gamesindustry.biz

186 points by Stevvo 5 days ago


edelbitter - 32 minutes ago

Already used (sounds like, successfully) by the usual GitHub phishing campaigns:

> found a workaround for the shader compilation bug that keeps the mesh from vanishing. I attached the fix here.

https://github.com/carbonengine/trinity/issues/21

(Microsoft should stop it with the "This is not the web page you are looking for." where people specifically came looking to learn whether something was administratively blocked - or whether it is no longer available by choice of the affected party.)

mynegation - 3 hours ago

What engine? Is not this game played in a spreadsheet?

cassianoleal - 3 hours ago

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority.

These kinds of news make me want to find the time. Good job!

j-bos - 3 hours ago

Github link: https://github.com/carbonengine

taybin - 5 hours ago

For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.

sushidev - 2 hours ago

Can I use this to release my own games, and does this release includes everything needed to build games like EVE online?

hparadiz - 3 hours ago

Not a fan of space engines where locations are fixed.

jdw64 - 4 hours ago

I followed and forked it on GitHub. When Eve Online first came out, the graphics were stunning. I'm planning to dig into the code and take a close look at how the graphics renderer was implemented.

- 2 hours ago
[deleted]
Cthulhu_ - 3 hours ago

I hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.

lyu07282 - 3 hours ago

Seems like a huge chunk is missing there, these mostly seem to me like a bunch of smaller reusable components with nothing really tying it together.