OpenTTD 16.0-Beta1

openttd.org

78 points by untilted 3 hours ago


rplnt - 32 minutes ago

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want.

From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices reflect proximity of other productiosn, mono/maglev only has passenger cabs, regular rail still gets upgrades, no planes I guess, "automatic" public transport within cities - no need to build stops, just buses driving around (transferring people to train stations). And probably more I can't think of now.

keyle - 17 minutes ago

hah I played for an hour this new beta. It's fun. I haven't played for years.

I couldn't workout the train signals though, there are 4 of them and they have a digit as well with them, not sure what's going on there. I'm probably not the target audience :)

rplnt - 30 minutes ago

The flip, I think, is realistic enough. It could be just slower and the speed of turnaround reflect whether the loco needs to turn around. But the slow reverse that can be solved with two locos is a nice upgrade too.

EspadaV9 - an hour ago

Wonder if the Yogscast Jingle Jam will use v16 in this year's stream. Might stop Duncan crashing so many trains if they're all driving slower backwards.

hideout_berlin - an hour ago

cool hopefully this stupid crash bug is fixed now!