Stealing Is a Skill

ben-mini.com

65 points by bewal416 2 hours ago


sandcat_ - 20 minutes ago

I feel like there’s a difference between Virgil Abloh being brought in to work on an iteration of the Air Force 1s and simply ripping off a design from an unrelated company, presumably without permission, and making a few tweaks.

willchis - 15 minutes ago

The best way to make a really boring and generic product pop is... by copying a really boring and generic marketing page. God I miss the old internet. Give me some insane pixelated flash website over this bland trash any day. https://www.webdesignmuseum.org/flash-websites-in-the-early-...

erikschoster - 26 minutes ago

In a marketplace, this is theft. (Which, given this example is of a website for a for-profit product, seems appropriate.) In a community it's tradition. Building on traditions in a community (aka great artists steal) is different than trying to get yours in a marketplace. Art and community traditions aren't a competition until they are dragged into the marketplace.

dghlsakjg - an hour ago

Copywork is an exercise where writers just copy verbatim another writers work.

If you haven’t done it, it is an extraordinary way to see how the greats work.

It also tends to improve your own writing skills - at least as long as you are copying from your betters.

This seems like the web design version of this.

scaradim - 4 minutes ago

Stealing is indeed a skill... and a sin (target missed) - by experience not good for soul. Knowing what laws in the countries where your business evolve allow someone to get inspired (as state of the art) or reuse freely from other's work in specific industry is a more valuable skill... and better for soul. One could move smarter and faster with light soul around if rules of the game are known and all opportunities are considered and not missed.

dinkleberg - 7 minutes ago

The key is stealing from multiple sources. Grab 3+ different sites that you really love and extract the elements that really resonate from each and meld them together into your own synthesis. Copying wholesale and tweaking a couple of things is lame IMO. That being said, pixel-perfect copywork is a fantastic exercise for improving your design skills.

ohitsdom - 9 minutes ago

Isn't this essentially what LLMs do?

Others have said it, but I'm not a fan of the cookie cutter approach. Build on UX patterns that work, but try new things too. It'll be hard to let your brand infuse the design when you're doing a line for line reproduction.

cjcenizal - an hour ago

My favorite quote that expresses this idea is from Mikhail Kalashnikov, designer of the AK-47: “Before attempting to create something new, it is vital to have a good appreciation of everything that already exists in this field.”

gobdovan - 5 minutes ago

Actual stealing is an even more impressive skill. Usually involves intensively trained sleight of hand, elaborate ruses, a very good understanding of theory of mind regarding the victim's attention, and planned deescalation paths in case you're caught.

emaro - an hour ago

I kind of agree in the sense that stealing a good idea and executing it well is a skill. Copying someones site "pixel by pixel" seems disrispectful though and I don't know what there's to be proud of.

deltamidway - an hour ago

Stealing is a source of flattery. I've had logos I've designed outright copied. Jokes on them: They discovered they could not copyright the mark and had to rebrand (again).

Stealing is stealing unless you're really good at it.

meander_water - an hour ago

> However, it’s your job to go down the rabbit hole, learn the 100%, and sprinkle in your 3%.

I would say that there is a big difference between stealing without acknowledgement, and stealing with acknowledgement and actively learning through reverse engineering.

sscaryterry - an hour ago

Very, and really very few things, especially in software engineering is novel or new. Everything is the same old concepts, repackaged, tweaked, renamed. Cyclical in nature, fads come and go.

Stealing in this context might be tad harsh.

z3t4 - 13 minutes ago

What do you do if your version becomes immensely more popular and successful then the thing you copied? When people start calling you a genius.

a3w - 27 minutes ago

Off-topic; but the nerd in me complained:

In GURPS, stealing is two skills: filch and pickpocket.

graemep - an hour ago

Does this level of copying not imply a copyright infringement?

PashaGo - 32 minutes ago

Most great products are nothing, but well-timed and well-executed stolen ideas.

m8ven - 2 hours ago

Good artists copy, great artists steal?

Still hurts to be the one being stolen from though.

nullbio - 35 minutes ago

Mintlify "stole" their latest design off Stripe. It's very obvious.

nusl - an hour ago

I think copying a website like this is very poor taste regardless. If I see you doing this, I immediately lose trust in your product and will immediately leave.

If you can't put the effort into the face of your product, how can I trust you to put effort into the product itself? Shitty behavior, with a shitty justification self-affirmation blogpost.

65 - 10 minutes ago

This is copying, not stealing. Stealing means taking someone else's ideas, not their final output.

Copying creates trends, where everything looks and feels the same. Stealing an idea and creating something of your own, AKA remixing, is a much more valuable skill.

N_Lens - an hour ago

The Tim Ferris school of thought. Can’t say I agree with it.

michaelfm1211 - 17 minutes ago

This feels wrong.

MCP123 - an hour ago

It's stealing when copyright is infringed and when the stealing part is not acknowledged. Otherwise, can we called it "inspired by"?

michaelfm1211 - 12 minutes ago

"Yes your honor, I copied it pixel-by-pixel."

mannanj - an hour ago

I looked up stealing to ground this comment of mine:

> stealing: to take the property of another wrongfully and especially as a habitual or regular practice

I admire Ben for being so direct. I wonder why we fetishize, herbicide and normalize theft, even deception today. When did this become normal, and why draw the line at digital creation and not just allow theft of physical objects, too? (I mean I get the arguments about copying someones digital creation doesn't really mean you took what they had from them, you just made a copy, though this doesn't logically apply to if I also physically stole someones product and made a copy since copyright/patent protection likely applies)