CSSQuake

cssquake.com

349 points by msalsas 8 hours ago


glerk - 8 minutes ago

Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.

xyproto - 4 minutes ago

Has science gone too far?

jedberg - 4 hours ago

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

AzzieElbab - 6 hours ago

Awesome! Harder to exit than vim.

badsectoracula - 4 hours ago

Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.

jojogeo - 4 hours ago

This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

remix2000 - 6 hours ago

It seems like this CSS Quake needs JS to run…

jacobgold - 2 hours ago

No light theme though?

edwinjm - 6 hours ago

Is this a rip from https://github.com/NielsLeenheer/cssDOOM

aggregator-ios - 3 hours ago

Wow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.

crimsonnoodle58 - 4 hours ago

Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.

divan - 6 hours ago

As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)

gpderetta - 6 hours ago

Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

edit: both on chromium and firefox, desktop linux.

boredemployee - 3 hours ago

I still play quake (world) to this day. I just can't quit it.

rvba - an hour ago

After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

sgt - 5 hours ago

Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?

stoobs - 6 hours ago

Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.

ChrisArchitect - 5 hours ago

Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117

criley2 - 6 hours ago

Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again

jdw64 - 4 hours ago

I wish I could use CSS this well too

Vaslo - 3 hours ago

But can it play Crysis?

iandanforth - 4 hours ago

Crazy, such memories. Thanks!

ronbenton - 3 hours ago

Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should

Snoopfrogg - 4 hours ago

This is dope.

- 8 hours ago
[deleted]
kiyeonjeon - 5 hours ago

how long does it take to develop this game?

alexb_ - 5 hours ago

Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.

zuzululu - 3 hours ago

this is crazy i didn't know css could do this

xenophonf - 6 hours ago

Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.

- 6 hours ago
[deleted]
cynicalsecurity - 4 hours ago

If this is what CSS has become, it means at some point its development went the wrong way.

buffer_overlord - 7 hours ago

is there no sound?

AndorinaAI - 3 hours ago

lol that's crazy. Good job.

ikari_pl - 5 hours ago

Wow, this will be a great project for the forever-upcoming VRML /s

formit34 - 3 hours ago

[flagged]

thenthenthen - 6 hours ago

Wow