Show HN: Soft Body Jiggle Physics

github.com

23 points by vesperance 5 days ago


A simple and fundamental standard for dynamic soft body dynamics.

sameersri2004 - an hour ago

Could be used for soft sea fish models

embedding-shape - 2 hours ago

Nice donut in the demo, but would love to see a human model for a more fun demo :) Ideally with a proper weight map for the different body parts too, seems well done enough that you could get really close to something realistic.

WizardK - 2 hours ago

Nice to see someone else doing physics in the browser. And this looks well put together, keeping the engine dependency free and separate from the renderer is a good call, that is what makes it easy to reuse in Three or Babylon.

One question: how does it hold up when the framerate changes? Spring jiggle like this usually either blows up or feels different when the timestep moves around. Are you using a fixed timestep, or just relying on the damping to keep it stable?

patcon - 13 minutes ago

Another example of the adult entertainment industry driving critical technology infrastructure forward...?

Makes me wonder: Does the adult entertainment industry have its own variant of the military's DARPA, or is it truly decentralized in its innovation and standards work? Haha

deafpolygon - 33 minutes ago

Doing the lord’s work, advancing the human race forward.

Razengan - an hour ago

I had vastly different expectations, though I suppose this could lead to them..