Earthion: A New Mega Drive-Style Shoot-Em-Up

earthiongame.com

122 points by MrBuddyCasino 13 hours ago


cedel2k1 - 9 hours ago

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

tetrisgm - 7 hours ago

A lot of people commenting seem unaware it’s an actual Sega Genesis game. It will get a cart release. The modern platform support is via emulators.

It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.

wicket - 3 hours ago

It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.

G3rn0ti - 9 hours ago

I bought this on Steam last year and it is a great game! A lot of pace and impressive graphics and sound. The music is made by Yuzo Koshiro of Streets of Rage II fame.

You don't even need to buy the cartridge version if you own an SD card adapter.

davexunit - 2 hours ago

I was wandering around the expo floor at PAX East last year when I noticed Earthion at the Limited Run demo arcade. I had a lot of fun playing it on the floor so I bought the full game on Steam. It's a quality shmup! For me the difficulty really spikes on stage 3 and that's where I got stuck, though I did make it to stage 4 once or twice. The initial release had some bullet visibility issues that were improved in subsequent updates. The default CRT filter is fun but I turned it off almost immediately for more visual clarity.

matheusmoreira - 36 minutes ago

This looks amazing! Wishlisted on Steam, will buy it sometime.

wmil - 12 hours ago

Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped.

I am curious how some of the effects look on a CRT.

patrickcorrigan - 2 hours ago

We would love to have this on the Afterplay Store https://afterplay.io/play/store

Tommix11 - 12 hours ago

It is also an actual Mega Drive game

throwatdem12311 - 4 hours ago

This game is so close to be amazing but the bullet visibility problems bring it down greatly. If they can solve the pixel layer limitations, even if it’s only on the non-MD version, so enemy bullets are always above everything else, then it’s a an easy buy. Until then, it’s just only if you’re a dedicated shmup guy that loves MD games.

alwaysmrno - 5 hours ago

"Physical editions of Earthion are coming to North America! Pre-order the Standard or Collector’s Editions at Limited Run Games"

Yikes. Seems like i'm not getting a physical copy then. I'm not giving any money to LRG. Which is a shame because it looks like a cool game.

mkirsten - 3 hours ago

Looks like a labour of love, nice! Can you buy it to run yourself in an emulator, e.g., on an Anbernic handheld?

Evidlo - 10 hours ago

Tried to watch trailer but auto-scrolling carousel won't allow it.

f4c39012 - 10 hours ago

I tried to watch the video on the website, but it auto scrolls to the next video whilst playing

hermitcrab - 9 hours ago

12 year old me would have loved this. 60 year old me can't bear more than a few seconds of the trailer.

mberg - 3 hours ago

Reminds me a lot of Contra

sylware - 4 hours ago

native elf(glibc)/linux build? With "correct" binaries for broad distro support?

greatgib - 10 hours ago

[flagged]

colordrops - 10 hours ago

isn't this just R-Type?

woolion - 11 hours ago

I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much deeper mastery to properly support such modern game design thinking.

However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.

I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.

[0] https://www.youtube.com/watch?v=ELcS_IyXygs&t=2788s