Mercedes-Benz commits to bringing back physical buttons

drive.com.au

724 points by teleforce 20 hours ago


nokeya - 20 hours ago

I’m quite suspicious that they do that not because they understood or learned something, but because China requires physical buttons starting next year. And they simply don’t want to lose one of their biggest markets.

Animats - 8 hours ago

But do you have to look at the display to tell what the buttons and knobs are doing.

If you have, say, a HVAC fan speed knob with mechanical stops at the low and high end, and a detent, you never have to look at it. If you have an increase/decrease switch, you may need to look at the display to find out what you're doing. In a car, this means head-down time, eyes off the road.

I have a Black and Decker branded humidifier, which comes from "W Appliance Ltd", a licensee of the Black and Decker name. It's an ultrasonic humidifier with a 1.45 gallon tank and a big filter to remove dissolved solids, so it runs well on tap water. It's an effective humidifier.

This device is an example of how to botch the user interface for a very simple device. There's a big round display, about 12cm across. This has various dedicated icons and a central number display. Around it is a ring which displays a moving bar pattern when the device is running.

From left to right, we have five buttons. They're just touchable areas on the case, not actual pushable controls. The first button is On/Off, and, inevitably today, the same button does both functions. The display lights up when on.

The second button turns on a negative ion generator. This isn't an advertised feature, and it may not actually do anything. If this feature is on, a tiny icon illuminates on the display. This thing is down on the floor and you can't see the smaller icons without getting down on your knees. If you hold this button down for two seconds, the decorative bar pattern on the display is toned down, but not fully turned off.

The third button is fan speed. Available values are 1 to 3. Default is 2. 1 is useless, and 2 is mostly useless, because the water condenses on top of the unit rather than humidifying the room.

The fourth button sets the humidity. Values from 45% to 90% can be cycled through. There's one two-digit display, and it shows the humidity being set when the button has been pushed recently. Otherwise it shows the humidity being measured.

The fifth button sets a timer to turn the thing off after some number of hours.

When the water tank is empty, a tiny icon illuminates. The main display does not change or go dark. The one actionable piece of info the device can give the user is barely visible.

Removing the water tank or turning the device off resets all settings to the defaults. So after each refill, the user must go through setup again.

There's an optional remote available, with the same five buttons.

All this thing needed was one big knob for setting the humidity, with an off position. Plus a nice big indicator light to indicate an empty tank. Instead, they designed a complex user interface that makes it worse.

This kind of mistake appears when UI people design button systems.

m463 - 15 hours ago

I think they should distinguish between controls and settings.

Settings are great on a touchscreen. A wide variety of options, easily navigated to and explained. They suck on physical buttons, it ends up being like setting the time on a VCR.

Controls on the other hand deserve physical buttons. Or levers. or dials/knobs/spinners. It should depend on muscle memory, and the type of control.

I also thing driving status should be on a dashboard in front of you, not on the central display. (looking at you tesla)

And some should be multiple places. It might be nice to set your volume with a physical knob, but also on the steering wheel.

teo_zero - 19 hours ago

And for those commands that do not deserve a physical button and are only accessible via touch, please adhere to a few simple rules.

1. Put them always in the same place. Especially the "back" or "exit" button!

2. Each button should do one thing, not switch between 3 or more modes that you should look to understand which one you've just activated. Negative example: one button to cycle from cuise control, to drive assist, to speed limit, and back to off.

3. The area where a tap is interpreted as a button press should not also be where a swipe is recognized. In moving vehicles it is too easy for your finger to swing just an inch before touching the screen.

4. The active area of a virtual button must be large, larger than the icon it displays, so large that you shouldn't be distracted from driving just to aim at it!

geodel - 16 hours ago

Last time it was VW bringing it back, then Mazda bringing it back, and so on. Also luxury cars will not use touch controls, thats only for cheap cars.

It appears wishful thinking that physical buttons are coming back. This would be an idea whose time has gone. It does not even matter companies that physical buttons are better, or they can offer as choice (at higher price) if someone wanted.

Like remote working, office cubicles, fast and lightweight websites, ad-free content, one time purchase software incentives of all parties are aligned against people who bear cost of these decisions. So I do not expect this to change.

rconti - 4 hours ago

I'm looking at buying a used Porsche Macan. Through 2021 they were absolute button-fests, with a console absolutely littered with physical buttons.

In 2022, they moved to a piano black console with haptic "buttons". It also seems like there are somehow fewer of them; I'm not sure if more functions moved into the touchscreen or what.

Anyway, needless to say, I have no interest in the 2022+ with the haptics.

aenis - 19 hours ago

'He also explained that "I'm a big believer in screens, because I really believe if you want to connect, you have to make the magic work behind the screen." '

I am a big believer in keeping "product people" away from UI design for dangerous machinery.

The eyes and the attention of the driver should be on the road. All the audio visual noise from the car is just plain dangerous. I don't want my car to draw my attention to itself for anything less than a critical engine/tyre pressure failures. I do not want beeps on anything else distracting me while I am driving.

My Volvo will, for instance, flash the same type of visual alert when fuel level is low (permanent "do you want to navigate to a fuel station" modal window obscuring navigation, speedometer and so on) -- as when it encounters a serious engine malfunction. It will steal a bit of my attention when it pops up. One of those days, someone will have an accident because of this moronic design, its statistically certain.

Same with wipers fluid level low. I need to click on the button to hide the message.

It will on occasion beep very loud when it thinks I am not braking hard enough. The map in the google android car navi rotates when i am just trying to pan. When I want to select an alternative route I need to very precisely touch a very small area on the screen, and more often than not instead of selecting the alternative route it will actually rotate the map.

It is clear to me that either the people designing car UIs are staying away from those cars, or are just incompetent. (Or, I guess, both).