Laws of Software Engineering

lawsofsoftwareengineering.com

941 points by milanm081 20 hours ago


GuB-42 - 17 hours ago

> Premature optimization is the root of all evil.

There are few principle of software engineering that I hate more than this one, though SOLID is close.

It is important to understand that it is from a 1974 paper, computing was very different back then, and so was the idea of optimization. Back then, optimizing meant writing assembly code and counting cycles. It is still done today in very specific applications, but today, performance is mostly about architectural choices, and it has to be given consideration right from the start. In 1974, these architectural choices weren't choices, the hardware didn't let you do it differently.

Focusing on the "critical 3%" (which imply profiling) is still good advice, but it will mostly help you fix "performance bugs", like an accidentally quadratic algorithms, stuff that is done in loop but doesn't need to be, etc... But once you have dealt with this problem, that's when you notice that you spend 90% of the time in abstractions and it is too late to change it now, so you add caching, parallelism, etc... making your code more complicated and still slower than if you thought about performance at the start.

Today, late optimization is just as bad as premature optimization, if not more so.