Stop trying to engineer your way out of listening to people
ashley.rolfmore.com137 points by walterbell 11 hours ago
137 points by walterbell 11 hours ago
Anyone else catch Rimmer's study timetable?
(Procrastination, Red Dwarf reference)
You assume what they say is the same as what they are thinking
The converse is also true. People saying something assume that people listening are understanding and thinking about the same thing. This is why it's important to write things down in details and as-unambiguous-as-you-can forms.
If you're in a meeting and someone puts up a slide deck with a 6 word bullet point that 'explains' what they want, that is a signal that literally no one understands the goal. If they put in a meeting without writing a one page doc about it, they don't understand it well enough to explain it.
And if your progression hangs off delivering that thing, you should by demanding that you get a clearer picture.
> about the same thing
yes. I have to keep telling my colleagues "about what?" for about 4-5 times in a row, at least twice daily, until they finally realize they have to tell me which client, feature, product or whatever else they are referring to.
Even if i know exactly what yhey are talking about.
You also need to force them to justify their requirements, since asking for something way beyond what you actually need is an easy way to hide the fact that they don't understand what they actually need.
In my experience, people like that asking for 10x the actual requirement is fairly usual. But, every once in a while you hear someone say "we should buy the best, so we don't have to worry about it in the future" (when I heard it, that was a 500x cost difference).
What I say: This is not ready for production.
What management hears: We can sell this to the customer for acceptance testing.
Agree with the problem but this list reads like a vent.
Communicating effectively is the central problem of all humanity!
This vent criticizes developers for not knowing how to listen. that's why it comes off condescending. The root problem is that people don't know what they don't know.
The best communicators are translators. People listen because the message becomes self evident in their understanding.
It's hardly a breakdown because everyone is acting like a toddler with their fingers in their ears.
This is ironically why we reach for systems and engineering. The system can build in gap detection and frameworks for translation. It's not perfect and creates its own problems but scolding each unit human to listen better does nothing for the collective environment: the team, the company… the system.
Passing on what an ancient greybread told me. He said look at it as a Noisy system (signal is always lower than noise no matter what you do) with bounded chimps inside it.
Bounded meaning there are upper limits to what anyone can do. And there are upper limits to how frequently model updates of the chimp brain can happen per unit time. And the limits of a group are much lower. At the extreme end Large institutions once they settle on a model of reality can take decades to radically update it. Even if all signs say reality has totally changed.
So with those constraints in mind decide what you want to spend your energy and time on.
Sounds like innovator's dilemma + a quote i saw recently:
Former UK Prime Minister Margaret Thatcher: “Consensus ... is the process of avoiding the very issues that have to be solved.”
I buy that inevitably the system becomes it's own constraint and local optimum. But working together is a practical reality too. Worth making the best of.
Yeah. It's just some random self-help piece. But slightly worse, as at least self-help books would provide some examples.
> Communicating effectively is the central problem of all humanity!
If that were true, there'd be something about it in the Bible.
I am a developer, I also have worked enough other jobs to know how important communication is and how bad developers can be at it.
A typical pattern I recognized is that many developers communicate like bad medical doctors: they do "Mhh, Ahh" and then after a way to short period they fire out a diagnosis of what you need, sometimes without you even having said everything relevant yet.
It is nothing new that people in software are at times not the best communicators. For the first part the interesting bit isn't what your clients want, it is what they need. Unless they are the usually rare customer that has a good understanding of how software could solve their problem elegantly, you will have to assume it was someone's job to come up with something and that someone has never written or thought a lot about software before. That doesn't mean their ideas are worthless, but it means the work of finding the requirements and coming up with a solution is usually not done when you arrive. And the way to get it done is communication, by observation and by having them explain the processes.
Many software developers are in fact really not listening in my experience. Not that developers are the only people that happens to, doctors or other technicians also come to mind. They are often trying to quickly come across as competent by showing off their good grasp of the subject. To them you are a clear case of some category of problem they have dealt with a hundred times. This can work for them.. Until it does not.
Or maybe we're spending too much time on communicating. If too much time is allocated then its hard to stay focused and there's always the next time that can be used to clarify. Cut all the unnecessary meetings and only allocate the minimum viable time to communicate. Then everyone will be listening.
> Or maybe we're spending too much time on communicating.
This is a phenomena I have yet to experience in the wild.
> Cut all the unnecessary meetings and only allocate the minimum viable time to communicate.
Most meetings are not about communication. They are usually prescriptive in form and dictatorial in nature.
> Then everyone will be listening.
Listening is a skill, one which is can be perfected if practiced. Neither meetings nor their duration are contributory to this skill.
You can spend too much time communicating and not communicate enough at the same time. Effectiveness is the key here.
You've missed the point and agreed with the GP.
Too much time is spent attempting to communicate and as such, communication isn't actually happening.
(i.e. we all spend way too much time in useless meetings where nothing happens and few people are any more informed than they were before)
Maybe this is just my interpretation but OP effectively argued "too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
The commenter above argued that the problem was slightly different, it's not too many meetings for communication but too many that are not achieving effective communication. A meeting in itself does not create communication (of information and exchange of opinions etc.) and the commenter wanted to increase the number of meaningful meetings instead of/in addition to just cutting down meetings by numbers. The criticism of not enough time spent on communication is in the same vein, both agree on the issue of "too many unnecessary meetings".
Y'all are saying the same thing over and over with slightly different words proposing that the different way of saying it has a meaningful impact on the message. It doesn't.
>"too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
>it's not too many meetings for communication but too many that are not achieving effective communication
^^ there's no meaningful distinction between those two, discussions that devolve into such things suck all potential value out of a thread.
The distinction is explicit in the statements you quoted. One is advocating for lessening the number of meetings. One is saying that won't help, and instead advocating for increasing the quality of meetings.
> Too much time is spent attempting to communicate and as such, communication isn't actually happening.
This is where I think we have a different definition of communication.
> (i.e. we all spend way too much time in useless meetings where nothing happens and few people are any more informed than they were before)
Hence my clarification of:
Most meetings are not about communication. They are usually
prescriptive in form and dictatorial in nature.
For example, if a project kick-off meeting consists of the highest ranking managers talking and everyone else having no contribution, listen to what they are saying; their "vision" is all that matters.Another example is when product and/or engineer managers use "stand-ups" to ask each engineer the status of their deliverables. Listen to what they are saying; we micromanage and do not trust the team.
Listening is a skill, one which is can be perfected if practiced.Standard philosophical problem, you're disagreeing about the definition of a word instead of the content of the message.
Step back and think if a dispute over the usage of the word is necessary or helpful in this context.
Amusingly this is where a lot of communication goes to die, loss of the big picture and discussion of how to use particular words.
Clearly you agree with OP about how time is wasted but you're insisting on using different language to express the same idea.
> Standard philosophical problem, you're disagreeing about the definition of a word instead of the content of the message.
Perhaps I should have said we have a different understanding or expectation of communication, instead of "definition." For this confusion I introduced, I apologize.
> Clearly you agree with OP about how time is wasted but you're insisting on using different language to express the same idea.
I do not.
Again, as I previously self-quoted:
Most meetings are not about communication. They are usually
prescriptive in form and dictatorial in nature.
OP postulated: Or maybe we're spending too much time on communicating.
To which I disagreed. OP then opined: If too much time is allocated then its hard to stay focused
and there's always the next time that can be used to
clarify.
Which is an indirect reference to meetings, not communication.Finally, OP concluded with:
Cut all the unnecessary meetings and only allocate the
minimum viable time to communicate. Then everyone will be
listening.
Which erroneously correlates meetings with listening. Your original response included: ... we all spend way too much time in useless meetings where
nothing happens ...
Thus reinforcing said erroneous correlation. I blame myself for insufficiently expressing my thoughts on the difference between listening, which is implicit in communication and the topic of the article, and meetings, which are an assembly of people requiring only physical presence.I don't think "attempting to communicate" - or especially not "attempting to LISTEN" as in the title here - would be the stated reason for many meetings. "Pitching people on your shit" or "making sure shit gets done the way management wants it to" is much more accurate for most corporate dev and B2B/B2C sales/product meetings.
For the typical "agile" process for software:
- standup: this fits, attempting to communicate status and request help with blockers
- backlog grooming: attempting to figure out what to do with artifacts of generally-async communication (tickets from a backlog, either created by you in the past or by others). attempting to fit them into the process best. Communication is often seen as a necessary evil, and this process often goes faster with fewer people. if people bring up questions, there may be some attempts to communicate in explanations.
- sprint planning: work assignment and time management/estimations. similar to above, questions could spark attempts to communicate, but it's not the primary purpose.
- sprint retro: improve the team dynamics and the flow of the process. communication is usually assumed here, but in practice it's "people saying things, they get written down, then the next sprint happens same as the last." there often isn't effective communication to the people who could change things
I think if the goal of meetings was more specifically "we are going to communicate until our mental pictures are exactly the same" you'd end up with faster/better actual work from everyone on the team.
But in big orgs that's usually not even what's wanted. If the plan sucks, but it's a VP's pet project, it's not good for various whole teams in that org to all effectively communicate with each other to realize it sucks but not have the political skills or pull to change the VP's mind...
I’ve been in so many meetings where the outcome is to plan another meeting, and include even more folks. Whichever team brings the most folks steers the decision in their favor, and thus manages hire more unnecessary employees for political will (which then increases the need for even more meetings).
The way out is creating a singular vision (eg leadership) and assigning teams goals they can work independently on towards that vision. It is to remove dependences between teams (and thus the need for them to communicate as much), not to increase communication or Jira tickets or Gantt charts or RACI matrices.
Critical issue is that it expects leaders to actually lead. Common yet fatal flaw in many plans.
In my experience in software architecture, drawing a diagram often saves you >60 minutes of discussion and potentially multiple meetings. This works even with a badly drawn but truthful one.
Use an Ai agent + Mermaid.js for a quick scribble if you are in a remote meeting. Use white boards or pen + paper in a local meeting.
Diagrams are so much clearer then words, especially if the concept or logic in question is not trivial.
Yes, it helps to keep the bigger picture (pun intended) in focus and something tangible to criticise. Same for design docs. Otherwise, the conversation‘s spotlight just keeps moving around and might even follow whatever thread one of the more prolific speakers just came up with, which carries the danger of derailing the whole thing and adjourning without a decision.
I think this is, more often, that we are spending too much time pretending to communicate. Far too often I've found myself in a meeting that doesn't have a quorum, but people try to have the meeting anyway. Even more often than that, I've found myself in a meeting that doesn't have the sufficient pre-requisites to be useful. It will just be some AI slop document dropped in front of folks, with little to no regard for coherent thought or responsibility. It's 30 minutes of gaslighting the readers, trying to make them feel stupid for "not getting it", followed by 10 minutes of "this meeting was a waste of time" course-correction (we read our docs in the beginning of meetings).
And the problem is that the communication (or alignment) is the thing that the meeting is supposed to be about, sharing well-considered thoughts and cohesive direction, soliciting meaningful feedback against clearly-articulated assertions. Instead, we're all-to-often addressing someone's attempt to turn their job into a group project, the stone soup of the modern business world. You can lay this bare by asking "what is the aim of this meeting?" early on, to level-set that the meeting owner isn't just setting up a study group.
Birds-eye-view-only managers only see work get done in meetings, so they assume that the meeting is where the work gets done. They don't understand all of the work that went into what came before the meeting to make it a successful one. If you rush the "communication" before you've found the clarity of thought, your meeting is just noise.
There's a simple but powerful response to this sort of persistent malaise, one that strikes fear in the hearts of the secretly inept: "I don't know, but let's figure it out right now."
When it's time to slow down and walk through the problem, I hold folks to an ordering of dependency: Why, What, How, Who, When... If you don't know all of the things before (e.g., Why, What, How - if you're trying to figure out Who), you cannot proceed. I don't care if you're an intern or a VP. No short-cuts to bullshit hand-wavy answers.
Decompose the problem, do the thinking, reason through it right there, and, if the team doesn't change its behavior, find another team. In the right environment, some folks are willing and able to step up to the plate and act like grown-ups working together to craft something better. Sadly, quite a few can't (or won't) answer the call to be responsible adults.
So they call another agenda-less meeting.
>And if you're wondering why this happens, it's normally because:
1. people aren't talking to people
2. people aren't listening
I don't think this is right; I think the reason is - to use the metaphor from the cartoon image at the top - that what most of the people involved in the not talking and/or not listening were looking to get out of the situation in the first place was the ribbon cutting, not the road, and they got it.
Most of the problem is that talking to non technical people is frustrating, they often start like
1. Can u add X 2. Can u change Y
Without understanding cost of doing all this. Yes, i can do all and everything you ask for, but each action has a cost, which you fail to understand.
We cannot do everything if we need to launch a reliable product.
This is kind of the exact thing the article is about though. They're not "failing to understand" costs - they just have different context. Your job is to help them make informed tradeoffs, not to expect them to already know what things cost before asking.
it's not possible to make everyone understand nuclear physics, there is certain threshold of cognitive skills/motivation required for that.
That cost has now gone way down, with AI doing that code thing. Love it or hate it, that is the reality.
Has it, though? There's still features that bring large user value and require 10 lines of code, and features that bring a small user value and require AI to burn tokens on huge refactors and babying to make sure it doesn't break anything.
i've all AI subscription, cost is definitely down but risks aren't. You can still break things, you can make mistakes.
The point about "specialism effect" is underrated.
I've caught myself frustrated at users for not understanding something I've spent years internalizing. The problem is: they've spent those same years internalizing something else entirely. Their knowledge isn't absent, it's just elsewhere.
I completely agree with the list but I can't lie, I did not understand how it is related to the title and first part of the article, and to "listening to people". But I'm also stupid so that could be why
From the title, I thought this was going to be about customer support, or non-support.
A good article about the costs of not listening to your customers would be useful.
> Tonnes of frameworks around this concept, so I won't repeat what others have done decently already. Jobs To Be Done, Outcome Driven Innovation, and in the UX camp, empathy mapping.
Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
>> Tonnes of frameworks around this concept, so I won't repeat what others have done ...
> Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
I believe the author identified the primary remedy in the article:
The problem isn't that you need a better system. The
problem is you're avoiding doing the work.Related, I think, and I found TFA a very interesting read: https://news.ycombinator.com/item?id=23617188
Its hard to make it useful. Maybe I am not the right audience for this type of content, or I was trying to find something concrete in it related to my own experience
You you you you. A rant article
Strangely, even more annoying than the "I I I I" articles that reeks of narcissism.
Get ready for the not reading, between people asking for AI and the slop everyone is writing Today communication will only get worst.
Talking to a 'yes and autocomplete' that will agree with everything you say and praise it as a "Great idea!" will make everything terrible
I was just working on this product & now I have to scrap it: https://www.theguardian.com/technology/2026/apr/13/meta-ai-m...
> 8. You judge people
You know, I was actually hoping for a good listicle of things to watch out for in meetings. The author should take their own advice. Assuming bad faith immediately kills all productivity, so there's no point in finishing reading this.
I agree with the general notion that there are often knowledge gaps getting in the way of better planning and execution. I was hoping for techniques to overcome them, but (sigh) I guess that's just more "engineering" getting in the way.
I've been doing this for long enough to realize there's no substitute for experience. It's basically the opposite of all the popular advice. If you're serious about any successful long-term career, you can't avoid looking foolish and having lots of difficult discussions. There are no shortcuts. There is no "higher path" you're missing out on. If you're going to grind it out, at least save face by working at the "shitty places" with bad reviews on glassdoor where you can safely fail without damage to your ego or reputation. When you finally get hired somewhere nicer mid-career, you can just bury all that in your mind and pretend it never happened. Nobody cares anyway.
If we're going to be judgy, I gotta say some of the worst people I've ever worked with never got out of that phase. It's that simple.
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