Write less code, be more responsible

blog.orhun.dev

47 points by orhunp_ 3 days ago


agentultra - 4 hours ago

I’m working as a single solo developer of a tiny video game. I’m writing it in C with raylib. No coding assistants, no agents, not even a language server.

I only work on it for a few hours during the week. And it’s progressing at a reasonable pace that I’m happy with. I got cross-compilation from Linux to Windows going early on in a couple of hours. Wasn’t that hard.

I’ve had to rework parts of the code as I’ve progressed. I’ve had to live with decisions I made early on. It’s code. It’s fine.

I don’t really understand the, “more, better, faster,” cachet to be honest. Writing the code hasn’t been the bottle neck to developing software for a long time. It’s usually the thinking that takes most of the time and if that goes away well… I dunno, that’s weird. I will understand it even less.

Agree with writing less code though. The economics of throwing out 37k lines of code a week is… stupid in the extreme. If we get paid by the line we could’ve optimized for this long before LLM’s were invented. It’s not like more lines of code means more inventory to sell. It’s usually the opposite: the more bugs to fix, the more frustrated customers, the higher churn of exhausted developers.

chillaranand - 30 minutes ago

For various internal tools & other projects, I started using config only tools and avoid code as much as possible.

https://avilpage.com/2026/03/config-first-tools.html

stratts - 2 hours ago

It was always possible to write large amounts of crappy code if you were motivated or clueless enough (see https://github.com/radian-software/TerrariaClone). It's now just easier, and the consequences less severe, as the agent has code comprehension superpowers and will happily extend your mud ball of a codebase.

There are still consequences, however. Even with an agent, development slows, cost increases, bugs emerge at a higher rate, etc. It's still beneficial to focus on code quality instead of raw output. I don't think this is limited writing it yourself, mind - but you need to actually have an understanding of what's being generated so you can critique and improve it.

Personally, I've found the accessibility aspect to be the most beneficial. I'm not always writing more code, but I can do much more of it on my phone, just prompting the agent, which has been so freeing. I don't feel this is talked about enough!

qudat - an hour ago

A similar post with more emphasis on validating changes: https://bower.sh/thinking-slow-writing-fast

Kiyo-Lynn - an hour ago

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