Model-Based Testing for Dungeons & Dragons

loskutoff.com

79 points by Firfi 3 days ago


heelix - 2 hours ago

Converting DnD rules and edge cases was always a bit of fun and became my "hello world" as I was learning stuff.

Years back, I worked at a company where the agreement required them to review any personal application that I created for a year or so after I left. I was super happy to send them iterations of my DM'ing tools - written for Java (micro edition), WinCE, Palm, and any other mobile gadgets I could get my hands on.

Around the 4th application I sent, the pharmaceutical company released me from the non-compete clause. I've always wondered if they were required to try and run the applications.

rjmill - 2 hours ago

Someone please explain the grapple leapfrog example and why that "exploit" is interesting. If my players tried that, I'd happily let them use their full turns to do some crazy trapeze act across the battlefield.

And then I'd remind them that they could have just dashed normally.

Moreover, how do the new rules close the "exploit"? You can still move 30ft while carrying someone. (60/2 - 30 vs 60 - 30*2) How is that difference meaningful in this case?

(Also, wouldn't you need something like rogue's dash-as-a-bonus -action to grapple and dash on the same turn?)

The article is pretty interesting overall but this example mystifies me. Am I missing something obvious?

cammasmith - an hour ago

One of my biggest issues with playing DND is that I never fully understood the rules. I'd play with people who had been playing for years, and they didn't explain things very well, and that made it hard to play. Hopefully, this will help with that.

TheAtomic - 2 hours ago

I have a couple players that aggressively press for edge cases all the time. I encourage it, as it gives me the chance to push back with "ok, that's fine on flat ground but your in thick underbrush," which seems to be more immersive and encourages more roleplaying. Fun stuff.

philipwhiuk - 4 minutes ago

If you need formal verification for your D&D group that meets once a week, you have problems that LLMs will never solve for you.

Firfi - 3 days ago

Dungeons & Dragons rules are a spec spanning thousands of pages, not formalized, but thoroughly tested by the community. Moving them to a formal specification language (Quint) was an obvious next step. It worked and proved to also be a great LLM self-checker.

oceansky - 2 hours ago

As someone who is trying to re-create the Pokémon system, I am running into similar issues. There many things going on a single "turn", especially with abilities that can pretty much change any of the game rules.

bugarela - 4 hours ago

This is so cool, I'll definitely be playing with in over the weekend. I meant to put Quint and D&D together in some similar ideas before but never found the time, so I love to see this coming alive from someone else <3

not_ai - 3 hours ago

I think this is fantastic. I recently started playing DnD with a local group and can’t wait to dive into this to better understand the mechanics.

randallsquared - 4 hours ago

The "Grapple Leapfrog" is like the peasant railgun, and I think the "real" solution would be a recognition that order of conflict resolution in real time is not the same as ordering linear activities in game time.

jaen - 3 hours ago

Maybe the content is great, but the AI writing style is really grating with its staccato sentences and faux-"profoundness". Can't bear it any more, stopped reading.

"You’re not checking logic. You’re checking shape.". Ugh.

krapp - an hour ago

I don't understand how "exploits" and "edge cases" can exist in a narrative-driven game where the DM can always just say "cut the shit" if they don't like what the players are doing. Or let it happen for rule of cool. At the end of the day the rules are whatever the DM says they are, and don't have to be rules as written.

Even combat can have a narrative element (and it should, to be fun.) There are rules yes but the game isn't supposed to be this rigid.

CSP_LIBRARY - 3 days ago

Great

weregiraffe - 4 hours ago

Shit like this results from a severe misunderstanding of what's enjoyable in a table-top RPG. It's not a fucking video game.

esafak - 2 hours ago

Yet another specification language! And it also has a new sibling for distributed protocols: https://quint-lang.org/choreo

Any opinions on this one for software development?