A whole boss fight in 256 bytes

hellmood.111mb.de

91 points by HellMood 2 days ago


lucb1e - 9 hours ago

That domain is such a blast from the past for me. I spent so many hours working on projects with free webhosting as a teen!

dang/HN: this domain should probably be added to the list where the subdomain is shown next to the title, since subdomains are users' webspaces. (Might be a good candidate for the public suffix list: "[DNS labels] under which Internet users can (or historically could) directly register names".)

philxor - 5 hours ago

And it came in 5th place in the competition. The winner was this one which is 16 bytes...

https://www.youtube.com/watch?v=QKLhH_ANwIc

flopsamjetsam - 9 hours ago

I clicked on this fearing it was a "256 bytes of JS" (plus X GB of browser), and was pleasantly surprised it was actually 256 bytes.

HellMood - 2 days ago

Technical write up for "Endbot" 256 bytes MSDOS program with plot, sync, sound, and payoff. Released April 4th at Revision Demoparty 2026.

s3anw3 - 3 hours ago

This takes me back to the NES era, where developers squeezed entire worlds into a few kilobytes of ROM. What blows my mind here is that even the NES had ~40KB of program space — and this entire boss fight, complete with sprite animation, scrolling landscape, and MIDI music, fits in 256 bytes. The NES ROM header alone is 16 bytes. Incredible work.

parkertomatoes - 5 hours ago

Audio doesn't work, but here's an emulator link

https://parkertomatoes.github.io/v86/?type=com&content=aACgB...

ale42 - 9 hours ago

Didn't run it (yet) but it looks nice. Great that some people are still able to optimize code! I'm wondering if this would run on actual hardware (VGA + a sound card supporting MPU401 emulation)

Anmol-Baranwal - 8 hours ago

[dead]