Show HN: Playing LongTurn FreeCiv with Friends

github.com

82 points by verelo a day ago


mmcclure - 19 hours ago

    generate_gazette.sh Calls OpenAI to generate "The Civ Chronicle" — an era-appropriate, unreliable wartime newspaper article for each turn.
For a long-running game like this, that's a pretty clever little twist to keep the group engaged. I have extremely low confidence I could convince enough friends to do it with me for long enough to get through a game, but this seems like such a fun idea.
GNOMES - a day ago

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great.

Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv?

https://github.com/freeciv/freeciv

https://github.com/yairm210/unciv

peterjmag - a day ago

It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.

mister_mort - 17 hours ago

Managing to recreate Pitboss mode is a neat achievement.

How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?

wieder_fi - 2 hours ago

Is this similar gameplay to longturn.net Freeciv with 25h turns? I would guess guess it is. Longturn has a fork of the Freeciv client, available from Github. There are some improvements to the UI and other things, including rulesets for longturn type of games. Might give some ideas for improving stuff.

stavros - 10 hours ago

I want to do something like this for work, except instead of Civ it's discussing a topic, and instead of Civ it's email. Unfortunately, everyone seems addicted to Slack, as it minimises the time it takes for everyone to misunderstand each other.

tagami - 19 hours ago

Our goto is Civ VI where we play an age every few days. Start game we can usually get 2 ages in, end game 1/2 age or less. Game time is usually 60-90 min

jonathanlydall - 15 hours ago

Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.

u3125 - 19 hours ago

This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time.

My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.

verelo - a day ago

Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info

tasuki - a day ago

Very smooth looking, I attempted to sign up!

ivanjermakov - a day ago

Any reason for such a long turn timeout?

busterarm - a day ago

This style of play is really underrated.

I used to play a half-dozen or so games of Diplomacy at time with daily turns for years.

There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

crimsoneer - 7 hours ago

Reminder that everyone should be playing Solium Infernum with their friends

accesspatchh - 19 hours ago

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davidliu847386 - 14 hours ago

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xallower74 - 19 hours ago

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AliEveryHour16 - 11 hours ago

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inikitin69 - 16 hours ago

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ttbigroad94 - 19 hours ago

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Rager69 - 12 hours ago

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