CasNum

github.com

142 points by aebtebeten 3 hours ago


ggm - 3 hours ago

  F.A.Q
    Q: buT cAN iT rUn dOOm?
    A: It can't really "run" anything, its a number.
  
    Q: Is it fast?
    A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically.

    Q: Why did you make this?
    A: I wanted arbitrary precision arithmetic, but I also wanted to feel something.
I can relate. Expecially the 3rd one.
typon - a minute ago

Like an oasis in a desert of LLM slop. Thanks I enjoyed this README

tingletech - 3 hours ago

Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago

0x0mer - 3 hours ago

Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it

danilor - 2 hours ago

This is so nice!!

I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!

flir - an hour ago

Well that's just lovely.

mtsolitary - 2 hours ago

Tried to use it to solve a quintic equation and it didn’t work :(

measurablefunc - 41 minutes ago

Nice job but I'd like to see it implemented w/ polynomial rings & quotients.

ko2026 - 3 hours ago

Coolest thing I've seen in a while Well done!

random_duck - 3 hours ago

I have no idea what is going on here...

brcmthrowaway - 2 hours ago

Was Claude used?

user3939382 - an hour ago

Why is GitHub asking me for a login to view a public repo link? What is this LinkedIn now?

- an hour ago
[deleted]
shablulman - 3 hours ago

[dead]

tsoukiory - an hour ago

[flagged]