Garment Notation Language: Formal descriptive language for clothing construction
github.com93 points by prathyvsh 3 hours ago
93 points by prathyvsh 3 hours ago
In the examples, there is discrepancy between the source, the diagram, the pieces diagram, and the 3D test each. As someone who is professionally and personally interested in grammars and textiles, I appreciate the fantasy and the vibe of the project but it does not seem to be a functioning demo of anything coherent.
Were any people who work for the garment industry involved in GNL's creation, or is it something that's coming entirely from tech people?
Tech person - there's only one contributor, it's less than 48 hours old, and appears to be primarily vibe coded with the assistance of Claude Code. No mentions of types of stitches even though it's crucial to understanding how a garment is made. I wonder too if this grammar can represent a glove made from a single strand of yarn.
If I understand what you mean, that's more in the realm of knitting which does already have several rigorous notations in common use.
This is for pattern drafting, which assumes knit or woven fabric as the raw material for the garment construction, along with the pattern.
That said it still does not seem suitable for this task based on my experience sewing from and modifying patterns.
Stitches are load-bearing, so specifying a bartack or a flatlock seems pretty important to unambiguously specifying a garment. Along the same lines, I don't see a way to specify hardware that isn't for closures, e.g. the rivets used to reinforce denim pockets.
I know, I make clothes too. Probably unlike the creator of this thing.
But the comment I was responding to seemed to be using "stitch" in the way knitters use it, not the way sewists use it. No pattern drafting system can represent the stitches necessary to create a panel of knit fabric, that's simply not the level of abstraction they work at.
This thing isn't good but not for the reason of being unable to represent a one-strand mitten or whatever, which is what I think they were getting at.
Does GNL support pleats, tucks, and darts? These sewn features help make flat cloth conform to curves in the body. The terms don't seem to be mentioned explicitly in the repo, though maybe they can be implemented with the existing notation.
https://en.wikipedia.org/wiki/Pleat | https://en.wikipedia.org/wiki/Tuck_(sewing) | https://en.wikipedia.org/wiki/Dart_(sewing)
Read the docs
eg. Darts: https://github.com/khalildh/garment-notation/blob/main/garme...
Is there a service I can upload a file and get one made and shipped to me? Not necessarily this grament language but others. I have an old and unusual garment I want in an adult size.
This is how a robot thinks of clothing.
And humans.
For another "clothing patterns as code" approach, see https://freesewing.dev/ - also with a more complete UI and editor.
This looks interesting but I’m struggling to find any examples of what this actually entails/produces/looks like. Most of the guides are about setting up your environment, checking out code, etc.
Also free as in freedom [0].
[0] https://codeberg.org/freesewing/freesewing/src/branch/develo...
The 3D view is broken on Safari and Chrome.
The 3D view works on Edge, but the shirt doesn't fit properly and there's only one sleeve and that sleeve doesn't actually have the arm go in the middle of it.
We already have marvelous designer and Clo3d...
"Dance has Labanotation. Music has staff notation. Architecture has plan/section/elevation conventions. GNL brings the same rigor to garments — a generative descriptive language where a valid expression is sufficient to construct a garment without ambiguity."
AI lmao
I should just read Wittgenstein.
Thank you for this
Can we express the drapes and dresses worn in the animes. Because then it will be helpful for the cos players
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