Thoughts on Generating C
wingolog.org107 points by ingve 3 hours ago
107 points by ingve 3 hours ago
I think I may end up coming full circle on Virgil. Circa 2005 Virgil I compiled to C and then with avr-gcc to AVR. I did that because who the heck wants to write an AVR backend? Circa 2009 I wrote a whole new compiler for Virgil III and since then it has JVM, x86, x86-64, wasm, wasm-gc and (incomplete) arm64.
I like compiler backends, but truth be told, I grow weary of compiler backends.
I have considered generating LLVM IR but it's too quirky and unstable. Given the Virgil wasm backend already has a shadow stack, it should now be possible for me to go back to square one and generate C code, but manage roots on the stack for a precise GC.
Hmm....
Having done this for a dozen of experiments/toys I fully agree with most of the post, would be nice if the the addition of must_tail attribute could be reliable across the big 3 compilers, but it's not something that can be relied on (luckily Clang seems to be fairly reliable on Windows these days).
2 additional points,
1: The article mentions DWARF, even without it you can use #line directives to give line-numbers in your generated code (and this goes a very long way when debugging), the other part is local variables and their contents.
For variables one can get a good distance by using a C++ subset(a subset that doesn't affect compile time, so avoid any std:: namespaced includes) instead and f.ex. "root/gc/smart" ptr's,etc (depending on language semantics), since the variables will show up in a debugger when you have your #line directives (so "sane" name mangling of output variables is needed).
2: The real sore point of C as a backend is GC, the best GC's are intertwined with the regular stack-frame so normal stack-walking routines also gives everything needed for accuracte GC (required for any moving GC designs, even if more naive generation collectors are possible without it).
Now if you want accurate somewhat fast portable stack-scanning the most sane way currently is to maintain a shadow-stack, where you pass prev-frame ptrs in calls and the prev-frame ptr is a ptr to the end of a flat array that is pre-pended by a magic ptr and the previous prev-frame ptr (forming a linked list with the cost of a few writes, one extra argument with no cleanup cost).
Sadly, the performant linked shadow-stack will obfuscate all your pointers for debugging since they need to be clumped into one array instead of multiple named variables (and restricts you from on-stack complex objects).
Hopefully, one can use the new C++ reflection support for shadow-stacks without breaking compile times, but that's another story.
Related to shadow stacks, I've had trouble convincing the C optimizer that no one else is aliasing my heap-allocated helper stacks. Supposedly there ought to be a way to tell it using restrict annotations, but those are quite fiddly: only work for function parameters, and can be dusmissed for many reasons. Does anyone know of a compiler that successfully used restrict pointers in their generated code? I'd love to be pointed towards something that works.
> And finally, source-level debugging is gnarly. You would like to be able to embed DWARF information corresponding to the code you residualize; I don’t know how to do that when generating C.
I think emitting something like
#line 12 "source.wasm"
for each line of your source before the generated code for that line does something that GDB recognizes well enough.If you have ever used something like yacc/bison, debugging it is relatively sane with gdb.
You can find all the possible tricks in making it debuggable by reading the y.tab.c
Including all the corner cases for odd compilers.
Re2c is a bit more modern if you don't need all the history of yacc.
I’ve done something similar during my intern days as well. We had a Haskell-based C AST library that supports the subset of C we generate, and an accompanying pretty printing library for generating C code that has good formatting by default. It really was a reasonable approach for good high-level abstraction power and good optimizations.
Has anyone defined a strict subset of C to be used as target for compilers? Or ideally a more regular and simpler language, as writing a C compiler itself is fraught with pitfalls.
Not precisely, but C-- (hard to search for!) was a C-like (or C subset?) intermediate language for compilers to generate.
I found this Reddit thread that gives a bit more detail:
https://www.reddit.com/r/haskell/comments/1pbbon/c_as_a_proj...
and the project link:
Love how he put a paragraph for someone asking, "why not generate Rust?". Beautiful.
The lifetimes argument is extremely sound: this is information which you need from the developer, and not something that is easy to get when generating from a language which does not itself have lifetimes. It's an especially bad fit for the GC case he describes.
I mean, the argument boils down to "the language I'm compiling FROM doesn't have the same safeguards as rust". So obviously, the fault lies there. If he'd just compile FROM rust, he could then compile TO rust without running into those limitations. A rust-to-rust compiler (written in rust) would surely be ideal.
<something something about having a hammer and seeing nails everywhere> :)
This is weird. As soon as I thought about the subject the relevant article showed up on HN.
I was thinking about how to embed custom high level language into my backend application written in C++. Each individual script would compile to native shared lib loadable on demand so that the performance stays high. For this I was contemplating exactly this approach. Compile this high level custom language with very limited feature set to plain C and then have compiler that comes with Linux finish the job.