Show HN: Fine-tuned Qwen2.5-7B on 100 films for probabilistic story graphs

cinegraphs.ai

67 points by graphpilled 4 hours ago


Hi HN, I'm a computer systems engineering student in Mexico who switched from film school. I built CineGraphs because my filmmaker friends and I kept hitting the same wall—we'd have a vague idea for a film but no structured way to explore where it could go. Every AI writing tool we tried output generic, formulaic slop. I didn't want to build another ChatGPT wrapper, so I went a different route.

The idea is simple: you input a rough concept, and the tool generates branching narrative paths visualized as a graph. You can sculpt those branches into a structured screenplay format and export to Fountain for use in professional screenwriting software.

Most AI writing tools are trained on generic internet text, which is why they output generic results. I wanted something that understood actual cinematic storytelling—not plot summaries or Wikipedia synopses, but the actual structural DNA of films. So I spent a month curating 100 films I consider high-quality cinema. Not just popular films, but works with distinctive narrative structures: Godard's jump cuts and essay-film digressions, Kurosawa's parallel character arcs, Brakhage's non-linear visual poetry, Tarkovsky's slow-burn temporal structures. The selection was deliberately eclectic because I wanted the model to learn that "story" can mean many things.

Getting useful training data from films is harder than it sounds. I built a 1000+ line Python pipeline using Qwen3-VL to analyze each film with subtitles enabled. The pipeline extracts scene-level narrative beats, character relationships and how they evolve, thematic threads, and dialogue patterns. The tricky part was getting Qwen3-VL to understand cinematic structure rather than just summarizing plot. I had to iterate on the prompts extensively to get it to identify things like "this scene functions as a mirror to the opening" or "this character's arc inverts the protagonist's." That took weeks and I'm still not fully satisfied with it, but it's good enough to produce useful training data.

From those extractions I generated a 10K example dataset of prompt-to-branching-narrative pairs, then fine-tuned Qwen2.5-7B-Instruct with a LoRA optimized for probabilistic story branching. The LoRA handles the graph generation—exploring possible narrative directions—while the full 7B model generates the actual technical screenplay format when you export. I chose the 7B model because I wanted something that could run affordably at scale while still being capable enough for nuanced generation. The whole thing is served on a single 4090 GPU using vLLM. The frontend uses React Flow for the graph visualization. The key insight was that screenwriting is fundamentally about making choices—what if the character goes left instead of right?—but most writing tools force you into a linear document too early. The graph structure lets you explore multiple paths before committing, which matches how writers actually think in early development.

The biggest surprise was how much the film selection mattered. Early versions trained on more mainstream films produced much more formulaic outputs. Adding experimental and international cinema dramatically improved the variety and interestingness of the generations. The model seemed to learn that narrative structure is a design space, not a formula.

We've been using it ourselves to break through second-act problems—when you know where you want to end up but can't figure out how to get there. The branching format forces you to think in possibilities rather than committing too early.

You can try it at https://cinegraphs.ai/ — no signup required to test it out. You get a full project with up to 50 branches without registering, though you'll need to create an account to save it. Registered users get 3 free projects. I'd love feedback on whether the generation quality feels meaningfully different from generic AI tools, and whether the graph interface adds value or just friction.

Foreignborn - an hour ago

I _really_ think you have an interesting tool, but the workflow loop isn't fully there.

Please let me revise or remix a suggested node. I find them extremely engaging, and I can envision ways of sort of "spinning off" even further than it's suggestions. Think Brian Eno's Oblique Strategies.

To me, this is hinting at really interesting creative processes that feel much more humane than how most LLMs work today.

ArchieScrivener - 2 hours ago

Can I edit a node to modify the next branch, or add my own in if the offerings are not quite right? Do you foresee this being useful in evaluating scripts by pulling out the story structure and 'grading' the story graphing?

skeltoac - an hour ago

I have a writing assistant working on a script and I’d like to give it access to your tool. Is this a mode of operation you want to support?

riidom - 2 hours ago

The output looks pretty useful. It got a bit weird when I wanted to explore alternative branchens and nodes started to overlap each other (I tried free/unregistered, if that helps).

999900000999 - 2 hours ago

It's cool.

My one issue is stories can't end in the tool. That should be an option instead of more branches appearing

randomdude333 - an hour ago

Ha, some days ago I made Qwen generate a scenario for a documentary Seeds in the Web [1]. I put the beginning in the start window and at some point it suggested to pass to episode 2, with a name compatible with the original scenario. How is that possible?

[1] https://imar.ro/~mbuliga/glc-grok-qwen.html

mmarvin - 3 hours ago

Awesome work. Would be cool if you could publish the list of movies that you chose for finetuning. Just out of curiosity.

hasbot - 3 hours ago

Can you provide more guidance on to use it? What makes a good first prompt? What if I don't like any of the recommended choices? Seems like I should be able to add my own.

idiotsecant - an hour ago

The first group to package this idea into a smooth, usable, repeatable tool and pitch it to a big studio is going to make a lot of money and destroy media forever. I'm sure there are already a ton of people working on it, does anyone know of any?

northstar32 - an hour ago

[dead]

- 4 hours ago
[deleted]