Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

307 points by doener 18 hours ago


technothrasher - 17 hours ago

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play.

https://en.wikipedia.org/wiki/Adventure_Construction_Set

alexhans - 18 hours ago

Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language.

It also used to have a button with a text like "make a game" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P

Shoutout to classic community games like

- Cirque De Zale https://www.adventuregamestudio.co.uk/play/game/377/

- The trilby series (5 days a stranger) https://www.adventuregamestudio.co.uk/play/game/269-5-days-a...

Vedor - 16 hours ago

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well.

I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

vunderba - 16 hours ago

Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!)

https://github.com/adventuregamestudio/ags

s-macke - 17 hours ago

Blast from the past. In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website [0]. Yes, that Maniac Mansion from Lucasfilm Games.

To this day, they’re are releasing fun new adventure episodes in the Maniac Mansion universe.

[0] https://www.maniac-mansion-mania.com/index.php/en/

HellDunkel - 2 hours ago

I was such an adventure game fan as a kid. 2025 was a great year for point & click adventures and 2026 could be even better!

Benjamin_Dobell - 12 hours ago

I'm building a modern platform for kids to hand draw their own games: https://breaka.club/blog/why-were-building-clubs-for-kids

Currently supports RPG mechanics, with digital card game support coming soon. Plan is to keep expanding what's offered.

Bits and pieces are already open source with more to come: https://github.com/BreakaClub and https://github.com/godotjs/godotjs/

j-kent - 14 hours ago

I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.

TazeTSchnitzel - 6 hours ago

Does anyone remember a similar commercial(?) application from maybe 10~20 years ago that was focussed specifically on point-and-click Myst-like adventure games? I think it didn't have scripting, at least not of the kind that AGS has. I can't remember what it was called.

Edit: Oh, it was Adventure Maker! And it had a free version: https://www.adventuremaker.com/ — Apparently stuff like scripting and sprites do exist, but only in the paid version. It's cool the website is still around.

kleiba - 16 hours ago

Or, if you've always wanted to make an old-school text adventure game directly on your Commodore 64 (emulator), there's this:

https://www.protovision.games/games/d42.php?language=en

Risse - 18 hours ago

Man, around 20 years ago, when I was a teenager, I used to noodle around AGS. I think I made a couple of "games", but never released them or anything. Glad to see it's still around!

Fr0styMatt88 - 4 hours ago

AGS is awesome and well and truly battle tested in terms of having actual full commercial games made with it.

Such a wonderful engine.

brynet - 16 hours ago

ScummVM added support for AGS a few releases back, it works great for a number of free/commercial games.

https://wiki.scummvm.org/index.php?title=AGS/Games

ChicagoDave - 11 hours ago

Just announced beta release of my own parser-based IF platform: https://sharpee.net/ built in Typescript.

https://news.ycombinator.com/item?id=46844990

shdon - 13 hours ago

I've created my own adventure game engine starting in the late 1990s. Only learned about the existence of AGS many years later. Although my own engine allows much more flexibility than AGS, there is no userfriendly IDE and besides the runtime, it's mostly just a bunch of separate tools. I have to applaud Chris Jones for going all the way, it's really quite impressive.

mdtrooper - 2 hours ago

There is another adventure framework as plugin for Godot. It is Escoria: https://godotengine.org/asset-library/asset?user=escoria

https://docs.escoria-framework.org/en/devel/

bdbdbdb - 13 hours ago

AGS is cool but I wish they'd make a version for macos. You need to use wine to run it

armcat - 17 hours ago

Oh wow completely forgot about AGS, awesome that it’s still alive and kicking! Brings back memories of Gabriel Knight, Broken Sword, Monkey Island and many other awesome adventure series!

mathnode - 12 hours ago

It's a lovely facelift of their website, but am I correct in saying the editor is Windows only, still?

robertlagrant - 15 hours ago

I remember making a very simple adventure game from scratch in BBC Basic in the mid 90s. Good times. Code immediately lost on reboot.

agjmills - 14 hours ago

This reminds me of OHRRPGCE

a-dub - 15 hours ago

there are also several oss editors for the original sierra agi and sci formats.

geophph - 11 hours ago

Randomly stumbled upon this yesterday when I learned that there is a Goblins 5 (released 2023) and it was built using AGS and it’s playable using ScummVM!

jzemeocala - 9 hours ago

any word how it works with wine on linux?

ndr42 - 15 hours ago

I remember looking at it about 20 (?) years ago and came back disappointed that I could not use it on my Mac. Well, at least I was able to revive this feeling today... :-(

maximgeorge - 15 hours ago

[dead]

sora2video - an hour ago

[dead]