Max Payne – two decades later – Graphics Critique (2021)

darkcephas.blogspot.com

177 points by davikr 2 days ago


gary_0 - 2 days ago

I feel old because the post talks about these techniques as if they're surprising innovations or compromises for more accurate simulations, but most of these tricks were industry standard for 3D games in the early 2000's. Much of the science about lighting, physics, and rendering we take for granted today was mostly unknown; developers just did the best they could with the basic tech that was available. Back then, just the fact that we could put thousands of hardware accelerated textured polygons on the screen was a miracle to us.

While Max Payne was cutting-edge, a lot of what made the visuals appear impressive was due to hand-tweaking by a team of highly skilled artists and designers, who were probably using ridiculously primitive tooling. Pretty much every realistic 3D game of this era had to make do with low-res diffuse textures, prebaked lighting, mostly fixed-function rendering, pre-scripted interactions, and particle dynamics that were basically just a few lines of C++. Other early-2000's games like Serious Sam, Halo, and Metroid Prime also managed to create immersive visuals with very limited tech, using the same techniques as Max Payne.

iammjm - 2 days ago

Max Payne 1 & 2 are some of my favorite games of all time. I love everything about them: their graphical style, the story, the general vibe, the gameplay. They are still very fun to play so I can recommend picking them up and doing a play through. They are easy to pick up, not long, and very rewarding at each moment

naiv - 2 days ago

One of the lead developers is a friend of mine. In the mid 90s he was part of the Dust demo group, eg https://demozoo.org/groups/360/ so I guess then a lot of the algorithms were used for Max Payne then as well

Also interesting how his life changed after the game, he went a totally different route and left programming for good.

hcs - 2 days ago

Speaking of Max Payne and graphics, there's an amusing hidden sketch with references to engine development in the game: https://youtu.be/Ca04hCF9FL4

Aardwolf - 2 days ago

Bump maps and detail textures were a highly advanced and praised graphics technology in 1998, interesting to now see it explained as fake trickery from back in the day

P.S. I still see polygonal instead of truly round barrels in modern games, when will we finally have quadratic surfaces or some other solution for that?

brikym - 3 hours ago

The best feature was the rat with a gun Easter egg.

gattilorenz - 2 days ago

The GTA VC screenshots are actually GTA III

Igor_Wiwi - 2 days ago

I am really intrigued by the fact that this person blogged occasionally and then stopped in 2021. What happened to him? Is he ok and become a game designer or just got tired of game industry and quit?

tsylba - 12 hours ago

It's a lot of words to say "it's well done texturing".

reactordev - 2 days ago

What I loved the most about Max Payne’s graphics at the time was the textures. There was just enough dirt and grit to make it look real. They did just enough softening of the light map that static shadows looked real (albeit static). The artwork was phenomenal. Best environment artists at the time. Contrast to GTA3 and you can see just the level of love that went into each wall texture, each couch, each tile on the tiled wall.

- 2 days ago
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Kon5ole - 2 days ago

Max Payne 1 is a fun playthrough during xmas, kinda like watching Die Hard. Takes place during a blizzard.

A remake/remaster of Max Payne 1&2 is in the works by the original developer (Remedy). Stated to be financed by Rockstar (who own the IP) to normal Rockstar AAA levels.

andybak - 2 days ago

By coincidence this was released a few weeks ago: https://hothardware.com/news/max-payne-rtx-remix-mod

brcmthrowaway - 2 days ago

What books does one read to get this level of graphics programming knowledge?

jesse__ - 2 days ago

What a fantastic read. I loved this game when I was a kid.

anthk - 2 days ago

It's still amazing. Crisp textures did a far better job than current shaders and a full-polygon bloated geometry. Max Payne 2 perfected it.

Agingcoder - 2 days ago

Looks like typical demo scene tricks applied to gaming

retinaros - 2 days ago

max payne 1 is what triple AAA(-?) gaming should always be.

7076801124 - 2 days ago

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