The Garbage Collection Handbook

gchandbook.org

268 points by andsoitis a day ago


OptionOfT - a day ago

My favorite story about garbage collection: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...

charcircuit - a day ago

I wish the author section provided what production garbage collectors the authors worked on. There's plenty of nonintuitive things you can learn in the real world, so a book including those would be both interesting and useful.

nhatcher - a day ago

Great book. Previous discussion: https://news.ycombinator.com/item?id=35492307

(387 points, 166 comments)

throwaway17_17 - a day ago

I see that there is a section (relatively short) on real time GC. But for anyone who has read the Handbook, how much emphasis is placed on GC in constrained environments. I have fought the urge to implement a 3D, modern AA game with GC just to prove it is viable outside all but the most resource poor platforms or the most AAAAA, cutting edge, every cycle counted, hyper optimized game. But I am transitioning to a slightly less focused area of responsibility at work and may have some free time to prototype and this may be how I spend my winter and spring free time.