The Rise of Computer Games, Part I: Adventure

technicshistory.com

64 points by cfmcdonald 9 hours ago


WillAdams - 3 hours ago

For a fascinating insight into "The Colossal Cave Adventure" see the Literate Program version of the source:

http://literateprogramming.com/adventure.pdf

shevy-java - 2 hours ago

I guess nowadays nobody would want to play e. g. King's Quest and what not, but in the 1980s or so that was novel and creative. Today the games tend to have powerful 3D engines, but the creativity was lost for the most part. Sometimes there is still innovation (Little Nightmares brought something new to the table, for instance) and of course the graphics and sounds are great, but something is gone now. In part this may be me getting older, but in part I also think that the whole computer game segment got much more boring over time.

glimshe - 6 hours ago

One of my dream games is a truly open world text adventure. I got a glimpse of it by having ChatGPT run this game, but it started hallucinating and misremembering after a few rounds. It has to be perfect to avoid breaking the immersion, but I'd pay $100 for such a game even without graphics.

griffzhowl - 4 hours ago

There was a Hitchhiker's Guide to the Galaxy text adventure, with writing from Douglas Adams. It's entertaining, but insane what you have to figure out to get the babel fish...

https://en.wikipedia.org/wiki/The_Hitchhiker%27s_Guide_to_th...

jgalt212 - an hour ago

> Play was central to the formation of personal computer culture.

In his book, Wonderland: How Play Made the Modern World, Steven Johnson applies this thesis to pretty much all the things. Enjoyable book, but the thesis probably does not hold up too much scrutiny.

reactordev - 6 hours ago

Some fantastic text adventures can still be had online. There are MUDs (my favorite), Roguelikes, Sims, and even cyberpunk adventures. A half dozen Star Wars ones as well.

This was peak 1986. A few years later and we’d be jumping a little pixel plumber on cathode ray tubes.

Can’t wait for the next part…

cmos - 3 hours ago

I loved this game. I want to make it into a mud.

itomato - 5 hours ago

I wonder how a book of type-in AI prompts would do…

ktallett - 6 hours ago

Text adventures whilst sometimes infuriating, if played as they are meant to be back when released with a piece of graph paper to help map out where you have been and where you go, there is still some magic about them that isn't had with graphical games. Every room becomes exciting which just isn't the case even in my favourite games such as Fallout New Vegas. Oh more bottle caps again in a drawer but I can begin to tell what rooms will be essential to look in and which won't buy the middle of the game. There is none of that in text games, you just have to explore and get truly lost, another thing that is much harder to do nowadays.