Lite^3, a JSON-Compatible Zero-Copy Serialization Format
github.com58 points by cryptonector 6 days ago
58 points by cryptonector 6 days ago
Lite^3 is a clever encoding for JSON data that is indexed as-encoded and is mutable in place.
Perhaps I should have posted this URI instead: https://lite3.io/design_and_limitations.html
Lite^3 deserves to be noticed by HN. u/eliasdejong (the author) posted it 23 days ago but it didn't get very far. I'm hoping this time it gets noticed.
FTA#1: “Hashmaps do not (efficiently) support range queries. Since the keys are stored in pseudorandom order”
FTA#2: “Object keys (think JSON) are hashed to a 4-byte digest and stored inside B-tree nodes”
It still will likely be faster because of better cache locality, but doesn’t that means this also does not (efficiently) support range queries?
That page also says
“tree traversal inside the critical path can be satisfied entirely using fixed 4-byte word comparisons, never actually requiring string comparisons except for detection of hash collisions. This design choice alone contributes to much of the runtime performance of Lite³.”
How can that be true, given that this beats libraries that use hash maps, that also rarely require string comparisons, by a large margin?
Finally, https://lite3.io/design_and_limitations.html#autotoc_md37 says:
“Inserting a colliding key will not corrupt your data or have side effects. It will simply fail to insert.”
I also notice this uses the DJB2 hash function, which has hash collisions between short strings (http://dmytry.blogspot.com/2009/11/horrible-hashes.html), and those are more likely to be present in json documents. You get about 8 + 3 × 5 = 23 bits of hash for four-character strings, for example, increasing the risk of collisions to, ballpark, about one in three thousand.
=> I think that needs fixing before this can be widely used.
Looking at the actual code (https://github.com/fastserial/lite3/blob/main/src/lite3.c#L2...), it seems like it performs up to 128 probes to find a target before failing, rather than bailing immediately if a collision is detected. It seems like maybe the documentation needs to be updated?
It's a bit unfortunate that the wire format is tied to a specific hash function. It also means that the spec will ossify around a specific hash function, which may not end up being the optimal choice. Neither JSON nor Protobuf have this limitation. One way around this would be to ditch the hashing and use the keys for the b-tree directly. It might be worth benchmarking - I don't think it's necessarily any slower, and an inline cache of key prefixes (basically a cheapo hash using the first N chars) should help preserve performance for common cases.
This needs more attention than it's getting. Perhaps if you made some changes to the landing pages could help?
"outperforms the fastest JSON libraries (that make use of SIMD) by up to 120x depending on the benchmark. It also outperforms schema-only formats, such as Google Flatbuffers (242x). Lite³ is possibly the fastest schemaless data format in the world."
^ This should be a bar graph at the top of the page that shows both serializing sizes and speeds.
It would also be nice to see a json representation on the left and a color coded string of bytes on the right that shows how the data is packed.
Then the explanation follows.
As already mentioned in other comments, it doesn't really make sense to compare to json parsers since lite3 parses, well, lite3 and not json. It serves a different use case and I think focusing on performance vs json (especially json parsers) is not the best thing about this project
This is cool, but the headline makes it sound like the wire format is json compatible which is not the case. I'm not really sure why there is a focus on json here at all - its the least interesting part of this and the same could be said for almost every serialization format.
This is nice, but please don't clickbait headlines with straight-up lies. This is not JSON-compatible.
The docs mention that space for overwritten variable-sized values in the buffer is not reclaimed:
The overridden space is never recovered, causing buffer size
to grow indefinitely.
Is the garbage at least zeroed? Otherwise seems like it could "leak" overwritten values when sending whole buffers via memcpy“By default, deleted values are overwritten with NULL bytes (0x00). This is a safety feature since not doing so would leave 'deleted' entries intact inside the datastructure until they are overwritten by other values. If the user wishes to maximize performance at the cost of leaking deleted data, LITE3_ZERO_MEM_DELETED should be disabled.”
hash collision limitation for keys is the most questionable part of design. Usually thats handled by forcing key lookup to verify that what you looked up matches what you tried to lookup. Resolving this perf hit is probably doable by having an extra table of conflicting hashes
This is super interesting!
Apache Arrow is trying to do something similar, using Flatbuffer to serialize with zero-copy and zero-parse semantics, and an index structure built on top of that.
Would love to see comparisons with Arrow
So it's not really a serialization format, it's a compact, modifiable untyped tree, that one can therefore send to another machine with the same architecture. Or deserialise into native language specific data structures.
Don't get me wrong, I find this type of data structures interesting and useful, but it's misleading to call it "serialization", unless my understanding is wrong.
I'm not sure what the distinction you are trying to make here is?
How does machine architecture play into it? It sounds like int sizes are the same regardless of word sizes of the machine, the choices made just happen to have high performance for common machine architectures. Or is it about endianess? Do big endian machines even exist anymore?
You have to encode the type of all the binary data. Does that make it serialization?
GLTF is like this too (or PLY)? The main difference is the format of their headers? Just by reading the header you can parse the binary data. I'm surprised BSON and any of the other binary JSON formats they list don't support reading the memory layout in a header.