Indie game developers have a new sales pitch: being 'AI free'

theverge.com

197 points by 01-_- 7 days ago


andai - 6 days ago

Many years ago I was watching a video of some sculpture being done. I was quite unimpressed with the art itself.

Then the video zoomed out, and I saw that the guy had spent like 2 years making it out of individual toothpicks.

Suddenly I was amazed, right?

With AI it's kinda the opposite process, right? You see something, it's impressive, maybe you even like it personally, and then you realize orders of magnitude less effort went into it than it looks like "should" have, based on the result.

So we seem to have here the "direct experience" of the art itself, and then a "narrative layer" which obscures that. And we seem to value the latter more highly.

A related example is those pages selling "handcrafted" leather bags and they have an life story about Grandma Williams and suddenly the bag is worth a billion times more to the buyer.

dejobaan - 7 days ago

I've been keeping an eye out on AI disclosures on Steam (https://www.totallyhuman.io/blog/the-surprising-new-number-o...). While it's unsurprising that devs are using it, what was surprising was the number of games that disclose it. I believe, as of November, it's up to 8% of the while library. The biggest game to disclose AI use right now is Stellaris (with many many millions in sales), though having initially launched many years ago, their GenAI usage is in product updates.

fennecfoxy - 6 days ago

Idk I kind of want to use transformers/LLMs in a crap game jam sometime.

Ever since Skyrim was advertised with the early promise of "If you break this lumber mill it would change the local economy"...which obviously never happened, I've loved the idea of dynamic systems in games.

For a truly dynamic system you'd need to build in more than a dev team can manually build - so you need AI for these systems. And where you have dynamic systems, sometimes you'll need dynamic assets.

However, the human touch on art is still far better than AI (at the moment, who knows what the future holds). So I think something like how character creators work is the best solution; handmade art but with morph targets etc and where sliders would be, it's an AI creating dynamic NPCs.

Aha! Even ChatGPT couldn't find this: https://youtu.be/O0zPYpEGpVI?t=324 "we have a working economy you can sabotage this wood mill if you want" LIES TODD, LIES!

SunshineTheCat - 7 days ago

I can understand people who are upset about AI being used to generate artwork or more "creative" tasks that lean into other people's work, but using this to paint AI as "bad" as a whole is simplistic.

There are a million things AI can do that wouldn't fall into this category (repetitive, time-consuming work) that technically wouldn't make the product "AI free."

It's about as smart as hearing a phone was used to plan a bank heist, therefore we need "phone free" communication.

liampulles - 6 days ago

Most of the gamers I know who are not in the tech space are very against AI, especially if it is being used for stuff that is more on the art side. Anything that displaces "game industry workers" is viewed as a bad thing.

I personally don't mind AI use to write code, and while I haven't seen AI art that conveys much in me, I'm open to the idea that it could be used in interesting ways.

tete - 7 days ago

To be fair I think if there is any kinda okay use of GenAI is being able to get some images and such without needing the money to hire an artist.

Maybe that allows for way more niche games.

In other words: It's the whole package. If I get something unique, and the dev used some "AI" for translation or to make some avatar image for a character I am happy this game is allowed to exist.

If I see a AAA studio putting out the hundredth iteration of the same old game, of some franchise that used to be good and interesting in the 90s and then doesn't even bring actually new art to the table it's a huge disappointment.

But here we are. EA cannot even manage to fix their basic bugs (like players running into nets or a new kickoff for less than a second) after a dozen of new expensive releases.

Non-indie games have largely been a complete farce for decades now.

stego-tech - 7 days ago

The “they’re just jelly that we can do better than they with AI” camp really needs to spend more time hanging around artisans in general, instead of flouncing into comment sections and evangelizing the AI-booster groupthink.

Artists and creators are, broadly, incredibly pissed that their output was used to train these models without compensation or consent by trillion-dollar megacorps and VC-funded startups. That is, and remains, the core grievance. People who already make a pittance by devoting themselves to the creation of art are now forced out of art entirely because programmers just couldn’t be bothered to - GASP - have an original thought and commission someone else to execute it for them.

A distant, but still important, secondary concern is the quality of the slop itself (or lack thereof). Anyone who engages with art sufficiently can see the “seams” in generative content, even in state of the art models: perspectives lack consistency across key frames, anatomy isn’t grounded in reality or bends in ways befitting of a horror movie, geometry and materials that do not “graft” together due to a lack of negative space. These models are garbage because they don’t recognize core artistic concepts, only haphazardly reassemble pieces by prompt.

I challenge the AI crowd to actually go to an art faire, or commission a custom piece of your idea. Have something you had to contribute more than a simple prompt, to. Identify styles you like and artists that work within them. Take the chance to make more human connections and bond over shared creativity.

The artists will thank you, and you’re likely to enjoy the resultant output far more.

bob1029 - 7 days ago

I've been working with a partner on a game and we decided that AI assets are acceptable to use for targeted scenarios like localization and accessibility (text-to-text, text-to-speech).

The red line is AI cannot be the prime generator of content. For example, the text that is to be localized must be authored by a human. Using ChatGPT to generate scripts from a brief prompt and then feeding that into another AI tool is an example of strictly prohibited use.

You can have an actual human redo the translations or voice lines without much frustration (i.e., if we actually make any money). Anything further than that gets a lot more invasive in terms of rework.

sweetheart - 7 days ago

https://archive.ph/20251125055632/https://www.theverge.com/e...

I'm actually currently in the process of trying to career shift from a "normal" SWE career into indie game development, and starting to navigate this a bit myself. As I become more invested in the indie game space, both as someone who wants to make a living within it, but also as someone who wants to support other indie devs more and more, I feel like what I care about most is when a game has a clear sense of the individual(s) behind the project. I dont think that this strong sense of identity is antithetical to generative AI use, but I definitely think it can become a crutch that hurts rather than helps.

I say all this, but at the same time can't imagine feeling compelled to do without Cursor for development. To me, there is a remarkable difference between AI being used for the software engineering vs. the art direction. But this is just personal preference, I think. Still, it's hard to know if that will mean I can't also use something like a "Gen-AI Free" product label, or where that line will fall. Does the smart fill tool in Photoshop count as Gen AI? How could it not?

In the end, I think there is (or there _can_ be) real value to knowing that the product you purchased was the result of a somewhat painstaking creative process.

khoury - 7 days ago

The "hand made" era of software

andai - 6 days ago

I'm surprised nobody's touched the ethical angle of this yet.

Like fairtrade... this code was produced without exploiting enslaved human knowledge ;)

haunter - 6 days ago

When you copy paste assets in UE that's AI free but is that really "hand made"? I don't know where is the line https://www.youtube.com/watch?v=FzoY062kY1s

Johanx64 - 7 days ago

It's the sales pitch that doesn't work for "normal" people, but only artsy-fartsy people and "games journalists".

Ie. a vocal and mostly irrelevant small minority.

Never forget who your main audience is.

andrewstuart - 6 days ago

I wish YouTube videos had an “AI free” label so I can choose.

constantcrying - 5 days ago

I think AI is a wonderful tool for indie devs. Much of the code they work on is low stakes, where AI can be very helpful. AI has made voice actors obsolete and gives even solo devs the ability to have a fully voiced game, which might cost hundreds of thousands of dollars otherwise.

I am sure that it can be very helpful for graphical or musical art, but I don't think it is quite there yet.

rowanG077 - 6 days ago

I think it's so interesting that people want to know something is created by AI to not consume it. Personally I don't care if something is made by AI or not. If I like it I like it. If not, then I don't. At this point at least I don't like bad usage of AI. But there has been some absolutely bangers of content created by AI. My previous background was AI generated for example.

the_real_cher - 7 days ago

It just seems weird to me.

It's like a carpenter saying they're power tool free.

You have an amazing tool to speed up your work why wouldn't you use it?

Mistletoe - 7 days ago

I think the next decade will be one that values anything provably authentic and it will keep becoming more and more rare.

alexitorg - 6 days ago

I'm looking forward to having LLMs used for character interactions. It will be like that thrilling point in half life where the soldiers start talking about freeman and for the first time you realize that characters are responding to you in normal game play.

thedangler - 7 days ago

I like AI to figure out complex issue or something I would just find on stackoverflow. It's great for doing boiler plate crap that I don't want to do anyways. But when you need it to do something that it hasn't found in a git repo, it struggles.

geldedus - 6 days ago

Reminds me of those "carefully and entirely handcrafted TV sets" of 1950s yawn

johnwheeler - 6 days ago

I’ve determined I hate AI. Luddite reasons, but they’re mine.

mjr00 - 7 days ago

Seems like a misguided fight.

Slop is slop because it's slop. Sounds tautological, but AI is orthogonal to the problem. Before AI, there were and are Unity/Unreal "asset store piles" which grab a bunch of (mostly free) assets from the engine's store and slap them into a game. Nothing looks coherent or cohesive. AI has made that a lot more easy and customizable, of course, but the end result is the same: a bunch of disparate elements coming together incohesively, making for a poor player experience.

In the end it's about taste. People with poor taste will make bad games, whether they use AI or not. AI has certainly accelerated the rate at which bad games can be made, however.

Personally I'd rather play an indie game made by one person who uses GenAI to help build out their coherent, unique, and personal vision, rather than an entirely handmade yet another soulless Roguelite Deckbuilder, 2d pixel art platformer, or extraction shooter.

Bombthecat - 6 days ago

I give it a year or two and people will stop caring

auxide - 6 days ago

A very, very weak sales pitch. I've seen more things start prominently displaying that they're "AI-free" recently, and it has only driven me away as opposed to being more interested because do you just not stand out enough to the point where you have to say that in order for people to care? Or is it because you're stuck-up? I'm not sure anymore.

faidit - 6 days ago

Genuine question (this is more about code than art): Since some indies brag about having no "assistance" whatsoever, is it still AI-free if you ever asked an LLM for help with a tricky programming problem, and incorporated that knowledge into your game's code? What if you just used a search engine and your eyes glanced over an AI-generated answer? Or you unknowingly benefited from an AI-written post or StackOverflow answer? I mean, is it really possible to code without any AI assistance any more? Also what about using third-party assets, that are likely to have a fly in the ointment somewhere (maybe at least a tiny bit of the asset creator's code involved asking Claude for help, or they tangentially benefited from a Google summary).

As much as I dislike the taste of AI slop, it seems to me like AI has so thoroughly permeated the internet at this point that a truly AI-free game is impossible unless you are a programming genius and/or independently funded to a point where you can hire domain experts for everything, such that you could make the game fully offline without even going on the internet at all. I actually find it hard to believe that anyone could code a game above a minimal level of complexity without searching problems online and using at least a tiny bit of AI-generated/summarized info, even unintentionally.

geldedus - 6 days ago

Reminds me of those "carefully and entirely handcrafted TV sets" of 1950s

sandspar - 4 days ago

I hate to say this but the indie game developer community is in some local minima where tribal in-group signaling takes precedence over thinking about the consumer. The industry has developed a siege mentality and is entering a "rooting out traitors" phase. The AI thing is only one example of this self-policing; there are many. I really hope that the industry can become more free spirited, less intense and angry. I love the games and the people but the industry is not in a healthy place right now.

sublinear - 5 days ago

I'm pretty sure nobody cares about this?

My main gripe with indie games since forever has been that they're usually boring. They often fall into creative traps that ruin the whole thing. Gameplay is constant grind, minmax, pointless choices, funnels, and "inspired" by some tired old genre. Music and art can be good, but not in the last decade or so anymore. The final nail is if there are political undertones. It's as if every developer out there only listens to their own echo chambers on discord and reddit.

qustrolabe - 5 days ago

That's "GMO-free" kind of marketing, not a good thing

irishmanlondon - 5 days ago

[dead]

yinglian - 6 days ago

[dead]

1gn15 - 7 days ago

[flagged]