Celtic Code: Drawing Knots with Python

2earth.github.io

67 points by HansardExpert 14 days ago


velcrovan - 3 hours ago

The linked article references George Bain’s book on Celtic knotwork construction methods, but his son Ian Bain actually found a much, much better method, and argues convincingly that this, not his father’s, was the method used by medieval Celtic illustrators. Ian’s method more easily produces consistent rope widths (when done by hand), and addresses the issue of how to soften these angular turns which ruin the rope effect and produce a robotic grid.

The book is out of print now but it looks like you can borrow it on archive.org: https://archive.org/details/celticknotwork0000bain/mode/2up

iansteyn - 2 hours ago

This post makes me wonder - does anyone else think there is a need for a term to more strongly differentiate between procedural generation (like this knot-drawing program) and genAI? I feel it really diminishes the impact of the work of programmer-artists nowadays to say they make “computer-generated” art. Or maybe we already have such a term?

OscarCunningham - 2 hours ago

Fans of Celtic knots might also like the daily game Celtix (https://www.andrewt.net/puzzles/celtix/) where the objective is to separate a Celtic knot into five coloured strands.

hodgehog11 - 3 hours ago

I'm thinking this might have broader use than artistic appeal. From what I've heard, knot generation is a young but increasingly important topic in knot theory, since it can be used to generate data to train ML models on, and subsequently (hopefully) discover new algorithms for knot classification. See https://www.nature.com/articles/s41586-021-04086-x for example.

iansteyn - 2 hours ago

I really like how the author walks us through the generation process step-by-step. It makes it seem possible for me to build stuff like this too!!

HansardExpert - 14 days ago

A web app that uses Python to create Celtic knots and it's really fun!