AMD and Sony's PS6 chipset aims to rethink the current graphics pipeline

arstechnica.com

317 points by zdw 2 days ago


amlib - 2 days ago

Could the PS6 be the last console generation with an expressive improvement in compute and graphics? Miniaturization keeps giving ever more diminishing returns each shrink, prices of electronics are going up (even sans tariffs), lead by the increase in the price of making chips. Alternate techniques have slowly been introduced to offset the compute deficit, first with post processing AA in the seventh generation, then with "temporal everything" hacks (including TAA) in the previous generation and finally with minor usage of AI up-scaling in the current generation and (projected) major usage of AI up-scaling and frame-gen in the next gen.

However, I'm pessimistic on how this can keep evolving. RT already takes a non trivial amount of transistor budget and now those high end AI solutions require another considerable chunk of the transistor budget. If we are already reaching the limits of what non generative AI up-scaling and frame-gen can do, I can't see where a PS7 can go other than using generative AI to interpret a very crude low-detail frame and generating a highly detailed photorealistic scene from that, but that will, I think, require many times more transistor budget than what will likely ever be economically achievable for a whole PS7 system.

Will that be the end of consoles? Will everything move to the cloud and a power guzzling 4KW machine will take care of rendering your PS7 game?

I really can only hope there is a break-trough in miniaturization and we can go back to a pace of improvement that can actually give us a new generation of consoles (and computers) that makes the transition from an SNES to a N64 feel quaint.