An embarrassing failure of the US patent system: Nintendo's latest patents

pcgamer.com

113 points by rsecora 18 hours ago


basfo - 17 hours ago

It’s strange that you can patent gameplay mechanics. After all, gameplay mechanics are what define a genre.

It’s like in literature if someone could patent the idea of a detective investigating a murder.

How could the "pokemon-like" genre even exist if you couldn’t create a game that uses “summoning and battling characters”?

Even worse, that description alone applies to multiple genres... JRPGs, or even fighting games with multiple characters (something like Marvel vs. Capcom) could fit that description.

I can understand intellectual property rights for very specific technical implementations (for example, the raycasting technique used in Wolfenstein 3D) but you shouldn’t be able to patent the concept of the first person shooter itself. That feels more like restricting freedom of expression.

why_at - 15 hours ago

I wonder if we need something like Anti-SLAPP[1] laws but for patents. If someone sues for infringing on an obviously BS patent there should be a way for the defendant to quickly resolve the case and recover any costs they incurred from the plaintiff. I'm not a lawyer or anything though so idk how or even if this would work.

[1]https://en.wikipedia.org/wiki/Strategic_lawsuit_against_publ...

tracker1 - 17 hours ago

I'm sorry but the default USPTO position should be to deny process/algorithm/software patents without true innovation. In this case, their own game/show was first released in 1996 in which the patent itself would be invalid from that position, even if they had completely invented the mechanics/idea with no other prior art, their own art is well longer than the term a Patent can/should protect.

knollimar - 10 hours ago

Can someone clarify the patent? Most discourse I've seen outside this website regarding this focuses on parts only listed in non-limited examples (like ball throwing). I don't think that's relevant at all here (except claim 10).

The main text from what I understand is the claims in sections 37 to 41. Claim 1 is what I'm understanding the be the main claim, which can be summarized as summons that can either do manual combat or automatically battle after following a player around/being directed.

The other claims are to be taken individually, correct? If not, claim 10 (requiring attack of sub character and option for capture) would disqualify most non-capture games and would likely make this a non-issue, but if just the first claim needs to stand then this would be really broad (and from what I understand, prior art in that space would be easy to point to).

bell-cot - 18 hours ago

Sounds like some folks at the USPTO are looking forward to well-paid jobs at Nintendo.

inChargeOfIT - 15 hours ago

From the abstract, it sure sounds like any electronic checkers or chess game would fall under this patent. If so, I'm sure there is plenty of prior art to invalidate their claim.

silexia - 16 hours ago

Patents themselves are anti-innovator and the entire system should be abolished. The work is what matters, not the idea.

tiotempestade - 14 hours ago

Can’t we just let America drown in its marooning stupidity?

kjkjadksj - 12 hours ago

I don't understand how you can patent a concept that is already decades old without patent protection.

Fwirt - 17 hours ago

There are a lot of people spreading FUD about these patents, but if you read the actual patent, it’s not like Nintendo now has a patent on all summoning of creatures in video games. The patent is for “you control a character, you throw Pokéball, Pokémon comes out and you control it, and if it comes near another Pokémon it starts a battle”. This is clearly aimed directly at Palworld.

Are most software patents stupid and overly broad? Yes. Should this one have been granted? No. Is this going to stifle the industry? Highly unlikely.