Rendering flame fractals with a compute shader (2023)

wrighter.xyz

66 points by ibobev 6 days ago


Ono-Sendai - 3 days ago

Cool. If you want to try rendering some flame fractals, you can try our Fractal software Chaotica (https://www.chaoticafractals.com/) which was used to make the first image in the linked post (Vorpol Dawn By technochroma).

We didn't exactly use compute shaders for Chaotica, we used OpenCL instead, which is a more general GPGPU framework like CUDA.

Scene_Cast2 - 3 days ago

I love the look of flame fractals, but I never figured out how to tweak things to get them to look more like how I want. I could never predict what a particular change would do to the look, or which change is needed to get a particular look.

I tried Apophysis (or one of the many spinoffs), but it never quite clicked.

schindlabua - 3 days ago

Fractal flames is such a cool algorithm. They're what got me into programming many moons ago :)

reactordev - 3 days ago

This bring back memories of Apophysis

chromakat - 3 days ago

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