Measuring Acceleration Structures

zeux.io

77 points by ibobev a day ago


whizzter - a day ago

I wrote an non-RTX on-GPU raytracer a while back (naive compared to this) and it's super-interesting to read about the advances in compressing BVH structures.

But the changes also highlights a change in focus from just implementing this naively(RDNA3 technically not too much removed from the naive raytracer I wrote) to moving it to something carefully engineered and optimized for memory bandwidth (with savings circuits even built into silicon?).

vardump - a day ago

Smaller data is where it’s at when optimizing nowadays. Less bandwidth required and higher cache hit rate.

You can compute a ton per bit transferred from DRAM. On both CPUs and GPUs.

genpfault - a day ago

See also:

https://news.ycombinator.com/item?id=43548212

https://news.ycombinator.com/item?id=43543933

- a day ago
[deleted]