Gamedev in Lisp. Part 2: Dungeons and Interfaces
gitlab.com257 points by awkravchuk 14 hours ago
257 points by awkravchuk 14 hours ago
This is what all technical tutorials should look like. Well-composed and generally free of grammatical errors, spends just the right amount of time explaining each new topic as it is introduced, comes with full code samples, and includes visual samples of what the code does. Also, lengthy enough to treat the material in depth, while still being sufficiently self-contained that I can follow along -- without having read part 1 and without more than a few months of Common Lisp under my belt from a couple years back (tho I've done a decent amount of Clojure and Emacs Lisp.)
Bravo, awkravchuk/Andrew :^)
(Crossposted from https://mxjn.me/2024/10/17/1)
Few (tech) things pull at the heart string more than great projects/articles about Common Lisp. Man what a treat!
Read the first part when it came back, really excited to read this one. Kudos to the author!
This is a very good read. I’m developing a multiplayer, third-person, spell-based shooter game using Lisp (ClojureScript). It’s a 3D web-based game. I’ll also be writing a blog post about my journey, including the tools and abstractions I created for the project. If you’re interested, here’s a demo link: https://wizardmasters.io
Jon Blow tried to make a game like this way back. It might be worth learning how/why it failed.
Link to any video or anything on the subject?
Unless I'm mistaken, I think fire_lake might be referring to a wholly unrelated first-person RPG spellcasting game project wherein the player would draw glyphs with their mouse in order to cast spells, and then there would be a surprise later in the game based on this mechanic (which was later repurposed for The Witness).
Tiled is great. I really wish there was an SVG equivalent though. Inkscape is alright but custom data parameters are really annoying to deal with, and ultimately the tool is built around drawing things to paper.
Wow! Your package.sh and in general managing builds for three operating systems is a master class in itself - reading through the GitHub repo was a good learning experience.
I usually build command line Common Lisp apps in SBCL or LispWorks, but I might do the next one in ECL because having builds for both macOS and Linux would be cool, and it would be fun to try something new.
Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D
Nice, just this week I started developing a roguelike in Python, but Lisp might be cool as well.
There's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1
There's also Langband: a fairly complete Angband clone written in CL by my late friend. Including SDL/tiled version; however the code is pre-Quicklisp and it'd probably would be some work to get it to run again.
This is super solid, but the setup in Part 1 (CL itself, Python, C, lots of steps) I think is indicative of why CL is not super popular, especially with young programmers. Which is a shame. Would be awesome if someone felt like putting in the work to make the language more approachable (installation wise).
This doesn't exactly get at it, but https://ciel-lang.org/ is at least attacking part of too-many-steps problem while focusing more on the too-many-choices and long in the tooth defaults (as I understand it).
I feel tricked. I came to learn to make a simple game, ended up learning tons about computing.
Love it!
I was only looking back over Part 1 yesterday! What timing!
I didn't know that bit of history about A* and Lisp! All roads lead to Lisp, it seems.
As mentioned at the end of the article, the next Lisp Game Jam starts next week on the 25th. Join in here: https://itch.io/jam/autumn-lisp-game-jam-2024
The event loop is brilliant example for how much `loop` is a full blown iteration DSL... love it or hate it ;)
I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)
I'm with you there. Is a bit of a mind bend, as I really disliked it the first few times I saw it.
For an even sillier mind bend, I'm using tagbody to be able to directly transcribe some of Knuth's algorithms as I am learning them.
Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).
I don't understand why turning a simple loop into a 'mindbend' is considered good. The downfall of programming is complexity, if you're getting your mind blown by a loop how are you going to do the rest of the program?
Something can be mindbending in its implementation, but offer a very convenient interface at the same time.
If mindbending isn't relating to its usage, but to its implementation, then I could see, how it could still be a good thing.
mindbending can also refer to something being deceptively simple. you might think it would be a big complicated mess, but using this one weird trick makes it really obvious what's going on.
How does that relate to a simple loop construct though? Why would you want that to be mind bending in interface or implementation? Every other language makes it as simple as possible.
This isn't really true – you have languages like Odin that only have a for loop, no while loop, that only supports index-based iteration. Then you have languages like Python that let you loop over an arbitrary iterable, and define your own iterables. Some languages allow conditionals in loops, some don't. Some let you loop over multiple iterables, while some only take one at a time.
Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.
And then there's Scheme, where there are no iterative loops; all looping is done with recursion. You can build pretty much everything other languages do with loops on top of that, though.
> Common Lisp happens to be on the upper end of what loop allows – you can use it as a standard for loop pretty easily, but the interface gives you many other options.
If you really wanna get freaky try 'do. It is the heroin addicted cousin of 'loop
https://www.lispworks.com/documentation/HyperSpec/Body/m_do_...
`do` is very straightforward and basic compared to the things that `loop` allows.